public double[] run(double[] input) { var res = network.Run(input); performance = network.mse; nrCalls++; return(res); }
// Use this for initialization void Start() { double[] CYNN_Input = new double[] { 1, 2, 3, 4, 5, 6, 7 }; double[] CYNN_Output = new double[] { -4, -2, 0, 2, 4, 6, 8 }; // scaling: double min = CYNN_Output.Min(); for (int i = 0; i < CYNN_Output.Length; i++) { CYNN_Output[i] = CYNN_Output[i] - min; } double max = CYNN_Output.Max(); for (int i = 0; i < CYNN_Output.Length; i++) { CYNN_Output[i] = CYNN_Output[i] / max; } CY_NN_Dataset set = new CY_NN_Dataset(); for (int i = 0; i < CYNN_Input.Count(); i++) { set.trainingSamples.Add(new CY_NN_Dataset_Entry(new double[] { CYNN_Input[i] }, new double[] { CYNN_Output[i] })); } int variant = 2; // Variant 1: if (variant == 1) { // Train: CY_NN_Backprop network; CY_NeuronLayerLin inputLayer = new CY_NeuronLayerLin(1); CY_NeuronLayerTanh hiddenLayer = new CY_NeuronLayerTanh(10); CY_NeuronLayerTanh hiddenLayer2 = new CY_NeuronLayerTanh(10); CY_NeuronLayerTanh hiddenLayer3 = new CY_NeuronLayerTanh(10); CY_NeuronLayerLin outputLayer = new CY_NeuronLayerLin(1); new CY_NeuronToNeuronBackprop(inputLayer, hiddenLayer).initFunction = new CY_Init_RND(0d, 0.3d); new CY_NeuronToNeuronBackprop(hiddenLayer, hiddenLayer2).initFunction = new CY_Init_RND(0d, 0.3d); new CY_NeuronToNeuronBackprop(hiddenLayer2, hiddenLayer3).initFunction = new CY_Init_RND(0d, 0.3d); new CY_NeuronToNeuronBackprop(hiddenLayer3, outputLayer).initFunction = new CY_Init_RND(0d, 0.3d); network = new CY_NN_Backprop(inputLayer, outputLayer); network.SetLearningRate(0.1); network.Learn(set, 1000); // Test: for (double xVal = 1; xVal < 8; xVal++) { var res = (network.Run(new double[] { xVal })[0]); res = res * max; res = res + min; Debug.Log(xVal + ": " + res); } Debug.Log("error: " + network.mse); } // ------------------------------------------------------------- // Variant 2 (Node has to be configured in the current Unity scene) // Click on the "CY_ Neural Network Node" prefab once it is in the scene, then "Open in CY-Editor" // Try e.g. a 1-10-1 network for the input data above if (variant == 2) { // Train: CY_NeuralNetworkNode NNNode = GameObject.Find("CY_ Neural Network Node").GetComponent <CY_NeuralNetworkNode>(); NNNode.train(set); // Test: for (double xVal = 1; xVal < 8; xVal++) { var res = (NNNode.run(new double[] { xVal })[0]); res = res * max; res = res + min; Debug.Log(xVal + ": " + res); } Debug.Log("error: " + NNNode.getPerformance()); // Statistics like error/performance, the number of calls or trainings etc are also displayed in the "CY-Editor". } }