void InitializeComponent() { m_cVillageManager = this.GetComponent <CVillageManager>(); m_cWeaponShop = this.GetComponent <CWeaponShop>(); m_cGoodsShop = this.GetComponent <CGoodsShop>(); m_cShopCategory = this.GetComponent <CShopCategory>(); m_cEntryDungeon = this.GetComponent <CEntryDungeon>(); }
void Awake() { m_shop_Catergory = GameObject.Find("inst_Shop_CatergoryList").gameObject; m_shopcheck = this.GetComponent <CVillageManager>(); m_cWeaponShop = this.GetComponent <CWeaponShop>(); m_cGoodsShop = this.GetComponent <CGoodsShop>(); m_cItemShopManager = this.GetComponent <CItemShopSlotListManager>(); m_cEntryDungeon = this.GetComponent <CEntryDungeon>(); }
void Awake() { m_cVillageManager = this.GetComponent <CVillageManager>(); }
private void Awake() { m_cVillageManager = GameObject.Find("VillageManager").GetComponent <CVillageManager>(); }
void Awake() { m_touchSpriteCheck = this.GetComponent <CVillageManager>(); }