public static void SetSendMarch(CSendMarch sendMarch, GC_SEND_MARCH gcSendMarch) { sendMarch.marchId = gcSendMarch.MarchId; sendMarch.ret = gcSendMarch.Ret; sendMarch.sceneClass = gcSendMarch.SceneClass; sendMarch.sceneId = gcSendMarch.SceneId; }
public void ReceiveSendMarch(object parm) { LogModule.DebugLog("ReceiveSendMarch"); CSendMarch tSendMarch = GameFacade.GetProxy <BattleProxy>().SendMarch; mSceneID = tSendMarch.sceneId; }