public static void SetSendMarch(CSendMarch sendMarch, GC_SEND_MARCH gcSendMarch)
 {
     sendMarch.marchId    = gcSendMarch.MarchId;
     sendMarch.ret        = gcSendMarch.Ret;
     sendMarch.sceneClass = gcSendMarch.SceneClass;
     sendMarch.sceneId    = gcSendMarch.SceneId;
 }
Ejemplo n.º 2
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    public void ReceiveSendMarch(object parm)
    {
        LogModule.DebugLog("ReceiveSendMarch");
        CSendMarch tSendMarch = GameFacade.GetProxy <BattleProxy>().SendMarch;

        mSceneID = tSendMarch.sceneId;
    }