Example #1
0
 void Start()
 {
     if (m_invenUIObj != null)
     {
         GameObject invenUI = Instantiate(m_invenUIObj, transform);
         invenUI.name  = m_invenUIObj.name;
         m_InventoryUI = invenUI.GetComponent <CInventoryUI>();
         StartCoroutine(InventoryUICoroutine());
     }
     if (m_messageUIObj != null)
     {
         GameObject messageUI = Instantiate(m_messageUIObj, transform);
         messageUI.name = m_messageUIObj.name;
         m_messageUI    = messageUI.GetComponent <CMessageUI>();
     }
 }
Example #2
0
    IEnumerator DeathMessage()
    {
        CMessageUI messageUI = CStageUIManager.Inst.MessageUI;

        yield return(new WaitForSeconds(1f));

        messageUI.ShowMainMessage("You Died", 6f, Color.red, MessageClipType.PlayerDied);

        yield return(new WaitForSeconds(6f));

        ResetUnit();

        yield return(new WaitForSeconds(1f));

        messageUI.ShowSubMessage("Remain : " + CQuestManager.Inst.RemainCount, 3f, MessageClipType.Base);
    }