Example #1
0
        void RunButtons(RaycastHit2D hit)
        {
            foreach (Button b in buttons)
            {
                b.isClicked = false;
                if (hit && hit.transform.gameObject == b.gameObject && CInput.MouseClick(0))
                {
                    b.isClicked = true;
                }
                if (hit && hit.transform.gameObject == b.gameObject && Input.GetMouseButton(0) && b.clicked)
                {
                    b.gameObject.GetComponent <SpriteRenderer>().sprite = b.clicked;
                }
                else if (b.gameObject)
                {
                    b.gameObject.GetComponent <SpriteRenderer>().sprite = b.normal;
                }
            }

            foreach (SwitchButton b in switchButtons)
            {
                b.isClicked = false;
                if (hit && hit.transform.gameObject == b.gameObject && CInput.MouseClick(0))
                {
                    b.isClicked = true;
                    b.on        = !b.on;
                }
                if (hit && hit.transform.gameObject == b.gameObject && Input.GetMouseButton(0) && b.clicked)
                {
                    if (b.on)
                    {
                        b.gameObject.GetComponent <SpriteRenderer>().sprite = b.clicked;
                    }
                    else
                    {
                        b.gameObject.GetComponent <SpriteRenderer>().sprite = b.switchClicked;
                    }
                }
                else if (b.gameObject)
                {
                    if (b.on)
                    {
                        b.gameObject.GetComponent <SpriteRenderer>().sprite = b.normal;
                    }
                    else
                    {
                        b.gameObject.GetComponent <SpriteRenderer>().sprite = b.switchNormal;
                    }
                }
            }
        }