public void Update() { input.Check(); if (herat >= 100) { herat = 100; } }
void Update() { input.Check(); if (mGameData != null) { return; } if (!mIsGameFinished && !mGameData.checkGameDraw()) { mUIController.ShowGameFinishWindow(BoxState.eObjectEmpty); mIsGameFinished = true; } }
public void Update() { input.Check(); }