Example #1
0
 private void SetHealth() // para balancear
 {
     if (characterPrefs.getType() == CHARACTER_PREFS.Tipo.MELEE)
     {
         if (characterPrefs.Getlevel() == CHARACTER_PREFS.Level.NIVEL1)
         {
             maxHealth = 80;
             defense   = 15;
         }
         else if (characterPrefs.Getlevel() == CHARACTER_PREFS.Level.NIVEL2)
         {
             maxHealth = 85;
             defense   = 17;
         }
         else if (characterPrefs.Getlevel() == CHARACTER_PREFS.Level.NIVEL3)
         {
             maxHealth = 90;
             defense   = 20;
         }
     }
     else if (characterPrefs.getType() == CHARACTER_PREFS.Tipo.RANGED)
     {
         if (characterPrefs.Getlevel() == CHARACTER_PREFS.Level.NIVEL1)
         {
             maxHealth = 60;
             defense   = 10;
         }
         else if (characterPrefs.Getlevel() == CHARACTER_PREFS.Level.NIVEL2)
         {
             maxHealth = 65;
             defense   = 12;
         }
         else if (characterPrefs.Getlevel() == CHARACTER_PREFS.Level.NIVEL3)
         {
             maxHealth = 70;
             defense   = 15;
         }
     }
     else if (characterPrefs.getType() == CHARACTER_PREFS.Tipo.HEALER)
     {
         if (characterPrefs.Getlevel() == CHARACTER_PREFS.Level.NIVEL1)
         {
             maxHealth  = 50;
             healAmount = 20;
             defense    = 5;
         }
         else if (characterPrefs.Getlevel() == CHARACTER_PREFS.Level.NIVEL2)
         {
             maxHealth  = 55;
             healAmount = 25;
             defense    = 7;
         }
         else if (characterPrefs.Getlevel() == CHARACTER_PREFS.Level.NIVEL3)
         {
             maxHealth  = 60;
             healAmount = 30;
             defense    = 10;
         }
     }
     else if (characterPrefs.getType() == CHARACTER_PREFS.Tipo.TANK)
     {
         if (characterPrefs.Getlevel() == CHARACTER_PREFS.Level.NIVEL1)
         {
             maxHealth = 85;
             defense   = 25;
         }
         else if (characterPrefs.Getlevel() == CHARACTER_PREFS.Level.NIVEL2)
         {
             maxHealth = 90;
             defense   = 27;
         }
         else if (characterPrefs.Getlevel() == CHARACTER_PREFS.Level.NIVEL3)
         {
             maxHealth = 95;
             defense   = 30;
         }
     }
     else if (characterPrefs.getType() == CHARACTER_PREFS.Tipo.MAGE)
     {
         if (characterPrefs.Getlevel() == CHARACTER_PREFS.Level.NIVEL1)
         {
             maxHealth = 50;
             defense   = 10;
         }
         else if (characterPrefs.Getlevel() == CHARACTER_PREFS.Level.NIVEL2)
         {
             maxHealth = 55;
             defense   = 12;
         }
         else if (characterPrefs.Getlevel() == CHARACTER_PREFS.Level.NIVEL3)
         {
             maxHealth = 60;
             defense   = 15;
         }
     }
     else if (characterPrefs.getType() == CHARACTER_PREFS.Tipo.DUMMY)
     {
         maxHealth = 20000;
         defense   = 10;
     }
 }