private void SetHealth() // para balancear { if (characterPrefs.getType() == CHARACTER_PREFS.Tipo.MELEE) { if (characterPrefs.Getlevel() == CHARACTER_PREFS.Level.NIVEL1) { maxHealth = 80; defense = 15; } else if (characterPrefs.Getlevel() == CHARACTER_PREFS.Level.NIVEL2) { maxHealth = 85; defense = 17; } else if (characterPrefs.Getlevel() == CHARACTER_PREFS.Level.NIVEL3) { maxHealth = 90; defense = 20; } } else if (characterPrefs.getType() == CHARACTER_PREFS.Tipo.RANGED) { if (characterPrefs.Getlevel() == CHARACTER_PREFS.Level.NIVEL1) { maxHealth = 60; defense = 10; } else if (characterPrefs.Getlevel() == CHARACTER_PREFS.Level.NIVEL2) { maxHealth = 65; defense = 12; } else if (characterPrefs.Getlevel() == CHARACTER_PREFS.Level.NIVEL3) { maxHealth = 70; defense = 15; } } else if (characterPrefs.getType() == CHARACTER_PREFS.Tipo.HEALER) { if (characterPrefs.Getlevel() == CHARACTER_PREFS.Level.NIVEL1) { maxHealth = 50; healAmount = 20; defense = 5; } else if (characterPrefs.Getlevel() == CHARACTER_PREFS.Level.NIVEL2) { maxHealth = 55; healAmount = 25; defense = 7; } else if (characterPrefs.Getlevel() == CHARACTER_PREFS.Level.NIVEL3) { maxHealth = 60; healAmount = 30; defense = 10; } } else if (characterPrefs.getType() == CHARACTER_PREFS.Tipo.TANK) { if (characterPrefs.Getlevel() == CHARACTER_PREFS.Level.NIVEL1) { maxHealth = 85; defense = 25; } else if (characterPrefs.Getlevel() == CHARACTER_PREFS.Level.NIVEL2) { maxHealth = 90; defense = 27; } else if (characterPrefs.Getlevel() == CHARACTER_PREFS.Level.NIVEL3) { maxHealth = 95; defense = 30; } } else if (characterPrefs.getType() == CHARACTER_PREFS.Tipo.MAGE) { if (characterPrefs.Getlevel() == CHARACTER_PREFS.Level.NIVEL1) { maxHealth = 50; defense = 10; } else if (characterPrefs.Getlevel() == CHARACTER_PREFS.Level.NIVEL2) { maxHealth = 55; defense = 12; } else if (characterPrefs.Getlevel() == CHARACTER_PREFS.Level.NIVEL3) { maxHealth = 60; defense = 15; } } else if (characterPrefs.getType() == CHARACTER_PREFS.Tipo.DUMMY) { maxHealth = 20000; defense = 10; } }