private void Awake() { isOverloaded = false; healthBar = GetComponentInChildren <HealthBar>(); characterPrefs = GetComponent <CHARACTER_PREFS>(); selectedGameObject = transform.Find("SelectedArrow").gameObject; characterManager = GameObject.FindGameObjectWithTag("characterManager").GetComponent <CHARACTER_MNG>(); SetHealth(); healthSystem = new HealthSystem(maxHealth); curHealth = maxHealth; healthBar.SetMaxHealth(maxHealth); healthBar.SetHealth(curHealth); healthBar.SetHealthNumber(curHealth); movePosition = GetComponent <MovePositionPathfinding>(); sceneCombatSystem = GameObject.FindWithTag("CombatHandler").GetComponent <GridCombatSystem>(); }
private void Awake() { rigidbody2D = GetComponent <Rigidbody2D>(); characterPrefs = GetComponent <CHARACTER_PREFS>(); }