public uint Execute(PacketDistributed ipacket) { CG_GUILD_INVITE packet = (CG_GUILD_INVITE )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }
//邀请某个玩家加入帮会 public void ReqInviteGuild(UInt64 invitedGuid) { //被邀请者判断 if (invitedGuid == GlobeVar.INVALID_GUID) { return; } CG_GUILD_INVITE msg = (CG_GUILD_INVITE)PacketDistributed.CreatePacket(MessageID.PACKET_CG_GUILD_INVITE); msg.InvitedGuid = invitedGuid; msg.SendPacket(); }