void FixedUpdate() { if (!enableNavigation) { return; } //Save wand model savedWandModel = canoe.wandModel; //If we are using the trigger button to navigate check if it is pressed. if (navWithTrigger) { if (CC_INPUT.GetAxis(wandToUse, WandAxis.Trigger) > 0.0f) { doNav = true; endNavUpdated = false; } else { doNav = false; } } else { //Otherwise check the chosen wand button doNav = CC_INPUT.GetButtonPress(wandToUse, navButton); endNavUpdated = false; } if ((resetButton == navButton) && (!navWithTrigger)) { print("CCaux_OmniNavigator Warning: Chosen Navigation and Reset Navigation buttons are the same."); } //Gradually resets canoe position and rotation if (CC_INPUT.GetButtonPress(wandToUse, resetButton)) { charCont.transform.position = Vector3.Slerp(charCont.transform.position, resetPosition, resetSpeed * Time.deltaTime); charCont.transform.rotation = Quaternion.Slerp(charCont.transform.rotation, resetAngle, resetSpeed * Time.deltaTime); } //Disables the cursor and re-enables the wand models ONCE if (!doNav && !endNavUpdated) { doneNav = false; canoe.wandModel = savedWandModel; cursor.SetActive(false); canoe.UpdateWandModels(); endNavUpdated = true; } if (doNav) { // If wand button pressed the first time then record the starting position and orientation of the wand if (doneNav == false) { startPosition = CC_CANOE.WandGameObject(wandToUse).transform.localPosition; doneNav = true; startRotation = CC_CANOE.WandGameObject(wandToUse).transform.localRotation; } else { // Then at each time check the difference between new and old wand position as well as new and old wand orientation. // Apply that difference to the character controller to effect navigation. Vector3 movement = CC_CANOE.WandGameObject(wandToUse).transform.localPosition - startPosition; // If disable navigation in a particular axis is enabled then set movement values to zero. if (disableNavigationX) { movement.x = 0; } if (disableNavigationY) { movement.y = 0; } if (disableNavigationZ) { movement.z = 0; } movement = gameObject.transform.localRotation * movement; // Movement must take into account current orientation of CyberCANOE charCont.Move(movement * Time.deltaTime * moveSpeed); Quaternion newRotation = CC_CANOE.WandGameObject(wandToUse).transform.localRotation; // Check if a rotation lock is enabled and handle it float axisLockAngle; Quaternion rotator = new Quaternion(); switch (lockRotation) { case rotationLock.X: axisLockAngle = newRotation.eulerAngles.x; rotator.eulerAngles = new Vector3(axisLockAngle, 0, 0); startRotation.eulerAngles = new Vector3(startRotation.eulerAngles.x, 0, 0); break; case rotationLock.Y: axisLockAngle = newRotation.eulerAngles.y; rotator.eulerAngles = new Vector3(0, axisLockAngle, 0); startRotation.eulerAngles = new Vector3(0, startRotation.eulerAngles.y, 0); break; case rotationLock.Z: axisLockAngle = newRotation.eulerAngles.z; rotator.eulerAngles = new Vector3(0, 0, axisLockAngle); startRotation.eulerAngles = new Vector3(0, 0, startRotation.eulerAngles.z); break; default: rotator = newRotation; break; } charCont.transform.localRotation = charCont.transform.localRotation * Quaternion.Slerp(Quaternion.identity, Quaternion.Inverse(startRotation * Quaternion.Inverse(rotator)), Time.deltaTime * rotateSpeed); // If there is a cursor object then orient it with the wand position. if (cursor) { cursor.SetActive(true); cursor.transform.position = CC_CANOE.WandGameObject(wandToUse).transform.position; cursor.transform.rotation = CC_CANOE.WandGameObject(wandToUse).transform.rotation; canoe.DeactivateModels(); } } } }
public override void OnInspectorGUI() { //Get This Target canoeTarget = (CC_CANOE)target; //Disconnect the CC_CANOE prefab instance from the original prefab bool isPrefabOriginal = (PrefabUtility.GetPrefabParent(target) == null) && (PrefabUtility.GetPrefabObject(target) != null); if (!isPrefabOriginal) { PrefabUtility.DisconnectPrefabInstance(target); } EditorGUI.BeginChangeCheck(); //TRACKING STARTS GUILayout.Space(10); EditorGUILayout.LabelField("Tracking Settings", EditorStyles.boldLabel); bool vive = EditorGUILayout.Toggle(new GUIContent("Vive Tracking", "Use the HTC Vive tracking system."), canoeTarget.vive); bool optitrack = EditorGUILayout.Toggle(new GUIContent("OptiTrack Tracking", "Use the OptiTrack tracking system."), canoeTarget.optitrack); //TRACKING ENDS //CAMERA STARTS GUILayout.Space(10); EditorGUILayout.LabelField("Camera Settings", EditorStyles.boldLabel); selCamera = (CC_CAMERA.SelectedCamera)EditorGUILayout.EnumPopup(new GUIContent("Selected Camera", "Select which camera to use. Keyboard Shortcut: 'P'"), GameObject.Find("CC_HEAD").GetComponent <CC_CAMERA>().selectCamera); enableStereo = EditorGUILayout.Toggle(new GUIContent("Enable Stereo", "Enable/Disable stereoscopic. Keyboard Shortcut: '9'"), GameObject.Find("CC_HEAD").GetComponent <CC_CAMERA>().enableStereo); interaxial = EditorGUILayout.IntField(new GUIContent("Interaxial", "Interaxial distance in millimeters.Keyboard Shortcut: '-' and '+'"), GameObject.Find("CC_HEAD").GetComponent <CC_CAMERA>().interaxial); destCameraIndex = (int)EditorGUILayout.Slider(new GUIContent("Destiny Camera Index", "Change the view to different cameras of Destiny. Keyboard Shortcut: '[' and ']'"), GameObject.Find("CC_HEAD").GetComponent <CC_CAMERA>().destinyCameraIndex, 0, 7); float cameraForwartTilt = EditorGUILayout.Slider(new GUIContent("Camera Forward Tilt", "Change the foward tilt of the camera."), canoeTarget.cameraForwardTilt, -90f, 90f); //CAMERA ENDS //WANDS STARTS GUILayout.Space(10); EditorGUILayout.LabelField("Wand Settings", EditorStyles.boldLabel); Wand simulatorActiveWand = (Wand)EditorGUILayout.EnumPopup(new GUIContent("Selected Wand", "The currently active simulator wand."), canoeTarget.simulatorActiveWand); CC_CANOE.WandModel wandModel = (CC_CANOE.WandModel)EditorGUILayout.EnumPopup(new GUIContent("Wand Model", "The wand model you wish to be visible. Keyboard Shortcut: '5'"), canoeTarget.wandModel); if (canoeTarget.isVive()) { dpadType = (DpadType)EditorGUILayout.EnumPopup(new GUIContent("Dpad Type", "The Dpad configuration (4 directions or 8 directions) you wish to use."), canoeTarget.dpadType); centerClickRange = EditorGUILayout.Slider(new GUIContent("Center Click Range", "Change the range of the Dpad center click."), canoeTarget.centerClickRange, 0.1f, 0.9f); } //WAND ENDS //SIM NAV STARTS GUILayout.Space(10); EditorGUILayout.LabelField("Simulator Navigation Settings", EditorStyles.boldLabel); float navigationSpeed = EditorGUILayout.FloatField(new GUIContent("Movement Speed", "Navigation speed of the simulator controls. (Only affects WASD key movement)"), canoeTarget.navigationSpeed); float navigationRotationSpeed = EditorGUILayout.FloatField(new GUIContent("Rotational Speed", "Rotational speed of the simulator controls. (Only affects WASD key movement)"), canoeTarget.navigationRotationSpeed); //SIM NAV ENDS //MISC STARTS GUILayout.Space(10); EditorGUILayout.LabelField("Misc Settings", EditorStyles.boldLabel); CC_CANOE.ShowScreen showScreen = (CC_CANOE.ShowScreen)EditorGUILayout.EnumPopup(new GUIContent("Show Screen", "Enable/Disable the visibility of the CyberCANOE's Screens. Typically you want this set to none unless you are debugging in the editor. Keyboard Shortcut: '6'"), canoeTarget.showScreen); bool applyGravity = EditorGUILayout.Toggle(new GUIContent("Apply Gravity", "Enable or disable gravity the Canoe/Player experiences. Does not affect other objects in the scene."), canoeTarget.applyGravity); bool kbcont = EditorGUILayout.Toggle(new GUIContent("Keyboard Controls", "Enable or disable the keyboard controls. This affects the simualtor, camera, and canoe controls."), canoeTarget.kbcont); //MISC ENDS EditorGUI.EndChangeCheck(); GUILayout.Space(20); GUIStyle style = new GUIStyle(GUI.skin.button); style.fontSize = 12; style.fontStyle = FontStyle.Bold; if (GUI.changed) { try { Undo.RecordObject(canoeTarget, "Updated Canoe Settings"); //TRACKING STARTS if (vive && !canoeTarget.vive) { canoeTarget.vive = true; canoeTarget.optitrack = false; } else if (optitrack && !canoeTarget.optitrack) { canoeTarget.vive = false; canoeTarget.optitrack = true; } //TRACKING ENDS //CAMERA STARTS GameObject.Find("CC_HEAD").GetComponent <CC_CAMERA>().selectCamera = selCamera; GameObject.Find("CC_HEAD").GetComponent <CC_CAMERA>().enableStereo = enableStereo; GameObject.Find("CC_HEAD").GetComponent <CC_CAMERA>().destinyCameraIndex = destCameraIndex; GameObject.Find("CC_HEAD").GetComponent <CC_CAMERA>().interaxial = interaxial; canoeTarget.cameraForwardTilt = cameraForwartTilt; //CAMERA ENDS //WAND STARTS canoeTarget.simulatorActiveWand = simulatorActiveWand; canoeTarget.wandModel = wandModel; canoeTarget.dpadType = dpadType; canoeTarget.centerClickRange = centerClickRange; //WAND ENDS //SIM NAV STARTS canoeTarget.navigationSpeed = navigationSpeed; canoeTarget.navigationRotationSpeed = navigationRotationSpeed; //SIM NAV ENDS //MISC STARTS canoeTarget.showScreen = showScreen; canoeTarget.applyGravity = applyGravity; canoeTarget.kbcont = kbcont; //MISC ENDS } catch (System.NullReferenceException) { Debug.Log("CC_HEAD can't be found. CC_HEAD should be a child of CC_CANOE."); } } }