public override void ccTouchesEnded(List <CCTouch> touches, CCEvent event_) { //base.ccTouchesEnded(touches, event_); object it = touches.First(); CCTouch touch = (CCTouch)(it); CCPoint location = touch.locationInView(touch.view()); CCPoint convertedLocation = CCDirector.sharedDirector().convertToGL(location); CCNode s = getChildByTag(ClickAndMoveTest.kTagSprite); s.stopAllActions(); s.runAction(CCMoveTo.actionWithDuration(1, new CCPoint(convertedLocation.x, convertedLocation.y))); float o = convertedLocation.x - s.position.x; float a = convertedLocation.y - s.position.y; float at = (float)(Math.Atan(o / a) * 57.29577951f); if (a < 0) { if (o < 0) { at = 180 + Math.Abs(at); } else { at = 180 - Math.Abs(at); } } s.runAction(CCRotateTo.actionWithDuration(1, at)); }
public override void onEnter() { base.onEnter(); CCSize s = CCDirector.sharedDirector().getWinSize(); // the root object just rotates around m_root = CCSprite.spriteWithFile(s_pPathR1); addChild(m_root, 1); m_root.position = (new CCPoint(s.width / 2, s.height / 2)); // the target object is offset from root, and the streak is moved to follow it m_target = CCSprite.spriteWithFile(s_pPathR1); m_root.addChild(m_target); m_target.position = (new CCPoint(100, 0)); // create the streak object and add it to the scene //m_streak = CCMotionStreak.streakWithFade(2, 3, s_streak, 32, 32, new ccColor4B(0,255,0,255) ); addChild(m_streak); // schedule an update on each frame so we can syncronize the streak with the target schedule(onUpdate); CCActionInterval a1 = CCRotateBy.actionWithDuration(2, 360); CCAction action1 = CCRepeatForever.actionWithAction(a1); CCActionInterval motion = CCMoveBy.actionWithDuration(2, new CCPoint(100, 0)); m_root.runAction(CCRepeatForever.actionWithAction((CCActionInterval)(CCSequence.actions(motion, motion.reverse())))); m_root.runAction(action1); }
public override void onEnter() { base.onEnter(); CCNode target = getChildByTag(EffectAdvanceScene.kTagBackground); // To reuse a grid the grid size and the grid type must be the same. // in this case: // ShakyTiles is TiledGrid3D and it's size is (15,10) // Shuffletiles is TiledGrid3D and it's size is (15,10) // TurnOfftiles is TiledGrid3D and it's size is (15,10) CCActionInterval shaky = CCShakyTiles3D.actionWithRange(4, false, new ccGridSize(15, 10), 5); CCActionInterval shuffle = CCShuffleTiles.actionWithSeed(0, new ccGridSize(15, 10), 3); CCActionInterval turnoff = CCTurnOffTiles.actionWithSeed(0, new ccGridSize(15, 10), 3); CCFiniteTimeAction turnon = turnoff.reverse(); // reuse 2 times: // 1 for shuffle // 2 for turn off // turnon tiles will use a new grid CCFiniteTimeAction reuse = CCReuseGrid.actionWithTimes(2); CCActionInterval delay = CCDelayTime.actionWithDuration(1); // id orbit = [OrbitCamera::actionWithDuration:5 radius:1 deltaRadius:2 angleZ:0 deltaAngleZ:180 angleX:0 deltaAngleX:-90]; // id orbit_back = [orbit reverse]; // // [target runAction: [RepeatForever::actionWithAction: [Sequence actions: orbit, orbit_back, nil]]]; target.runAction((CCActionInterval)(CCSequence.actions(shaky, delay, reuse, shuffle, delay, turnoff, turnon))); }
public override void onEnter() { base.onEnter(); CCNode target = getChildByTag(EffectAdvanceScene.kTagBackground); // To reuse a grid the grid size and the grid type must be the same. // in this case: // Lens3D is Grid3D and it's size is (15,10) // Waves3D is Grid3D and it's size is (15,10) CCSize size = CCDirector.sharedDirector().getWinSize(); CCActionInterval lens = CCLens3D.actionWithPosition(new CCPoint(size.width / 2, size.height / 2), 240, new ccGridSize(15, 10), 0.0f); CCActionInterval waves = CCWaves3D.actionWithWaves(18, 15, new ccGridSize(15, 10), 10); CCFiniteTimeAction reuse = CCReuseGrid.actionWithTimes(1); CCActionInterval delay = CCDelayTime.actionWithDuration(8); CCActionInterval orbit = CCOrbitCamera.actionWithDuration(5, 1, 2, 0, 180, 0, -90); CCFiniteTimeAction orbit_back = orbit.reverse(); target.runAction(CCRepeatForever.actionWithAction((CCActionInterval)(CCSequence.actions(orbit, orbit_back)))); target.runAction(CCSequence.actions(lens, delay, reuse, waves)); }
public MenuLayer3() { CCMenuItemFont.FontName = "Arial"; CCMenuItemFont.FontSize = 28; CCLabelBMFont label = CCLabelBMFont.labelWithString("Enable AtlasItem", "fonts/fnt/bitmapFontTest3"); CCMenuItemLabel item1 = CCMenuItemLabel.itemWithLabel(label, this, this.menuCallback2); CCMenuItemFont item2 = CCMenuItemFont.itemFromString("--- Go Back ---", this, this.menuCallback); m_item2 = item2; m_item1 = item1; CCSprite spriteNormal = CCSprite.spriteWithFile(s_MenuItem, new CCRect(0, 23 * 2, 115, 23)); CCSprite spriteSelected = CCSprite.spriteWithFile(s_MenuItem, new CCRect(0, 23 * 1, 115, 23)); CCSprite spriteDisabled = CCSprite.spriteWithFile(s_MenuItem, new CCRect(0, 23 * 0, 115, 23)); CCMenuItemSprite item3 = CCMenuItemSprite.itemFromNormalSprite(spriteNormal, spriteSelected, spriteDisabled, this, this.menuCallback3); m_disabledItem = item3; m_disabledItem.Enabled = false; m_item3 = item3; CCMenu menu = CCMenu.menuWithItems(item1, item2, item3); menu.position = new CCPoint(0, 0); addChild(menu); CCSize s = CCDirector.sharedDirector().getWinSize(); m_item1.position = new CCPoint(s.width / 2 - 150, s.height / 2); m_item2.position = new CCPoint(s.width / 2 - 200, s.height / 2); m_item3.position = new CCPoint(s.width / 2, s.height / 2 - 100); CCJumpBy jump = CCJumpBy.actionWithDuration(3, new CCPoint(400, 0), 50, 4); CCActionInterval spin1 = CCRotateBy.actionWithDuration(3, 360); CCActionInterval spin2 = (CCActionInterval)(spin1.copy()); CCActionInterval spin3 = (CCActionInterval)(spin1.copy()); m_item1.runAction(CCRepeatForever.actionWithAction(spin1)); m_item2.runAction(CCRepeatForever.actionWithAction( (CCActionInterval)(CCSequence.actions(jump, jump.reverse())) ) ); m_item2.runAction(CCRepeatForever.actionWithAction(spin2)); // Augments the jump m_item3.runAction(CCRepeatForever.actionWithAction(spin3)); }
public override void onEnter() { base.onEnter(); CCNode bg = getChildByTag(EffectAdvanceScene.kTagBackground); CCNode target1 = bg.getChildByTag(EffectAdvanceScene.kTagSprite1); CCNode target2 = bg.getChildByTag(EffectAdvanceScene.kTagSprite2); CCActionInterval waves = CCWaves.actionWithWaves(5, 20, true, false, new ccGridSize(15, 10), 5); CCActionInterval shaky = CCShaky3D.actionWithRange(4, false, new ccGridSize(15, 10), 5); target1.runAction(CCRepeatForever.actionWithAction(waves)); target2.runAction(CCRepeatForever.actionWithAction(shaky)); //// moving background. Testing issue #244 //CCActionInterval move = CCMoveBy.actionWithDuration(3, new CCPoint(200, 0)); //bg.runAction(CCRepeatForever.actionWithAction((CCActionInterval)(CCSequence.actions(move)))); }
public SpriteZVertex() { // // This test tests z-order // If you are going to use it is better to use a 3D projection // // WARNING: // The developer is resposible for ordering it's sprites according to it's Z if the sprite has // transparent parts. // m_dir = 1; m_time = 0; CCSize s = CCDirector.sharedDirector().getWinSize(); float step = s.width / 12; CCNode node = CCNode.node(); // camera uses the center of the image as the pivoting point node.contentSize = (new CCSize(s.width, s.height)); node.anchorPoint = (new CCPoint(0.5f, 0.5f)); node.position = (new CCPoint(s.width / 2, s.height / 2)); addChild(node, 0); for (int i = 0; i < 5; i++) { CCSprite sprite = CCSprite.spriteWithFile("Images/grossini_dance_atlas", new CCRect(85 * 0, 121 * 1, 85, 121)); sprite.position = (new CCPoint((i + 1) * step, s.height / 2)); sprite.vertexZ = (10 + i * 40); node.addChild(sprite, 0); } for (int i = 5; i < 11; i++) { CCSprite sprite = CCSprite.spriteWithFile("Images/grossini_dance_atlas", new CCRect(85 * 1, 121 * 0, 85, 121)); sprite.position = (new CCPoint((i + 1) * step, s.height / 2)); sprite.vertexZ = 10 + (10 - i) * 40; node.addChild(sprite, 0); } node.runAction(CCOrbitCamera.actionWithDuration(10, 1, 0, 0, 360, 0, 0)); }
public override void onEnter() { base.onEnter(); float x, y; CCSize size = CCDirector.sharedDirector().getWinSize(); x = size.width; y = size.height; CCNode blue = CCLayerColor.layerWithColor(new ccColor4B(0, 0, 255, 255)); CCNode red = CCLayerColor.layerWithColor(new ccColor4B(255, 0, 0, 255)); CCNode green = CCLayerColor.layerWithColor(new ccColor4B(0, 255, 0, 255)); CCNode white = CCLayerColor.layerWithColor(new ccColor4B(255, 255, 255, 255)); blue.scale = (0.5f); blue.position = (new CCPoint(-x / 4, -y / 4)); blue.addChild(SpriteLayer.node()); red.scale = (0.5f); red.position = (new CCPoint(x / 4, -y / 4)); green.scale = (0.5f); green.position = (new CCPoint(-x / 4, y / 4)); green.addChild(TestLayer.node()); white.scale = (0.5f); white.position = (new CCPoint(x / 4, y / 4)); addChild(blue, -1); addChild(white); addChild(green); addChild(red); CCAction rot = CCRotateBy.actionWithDuration(8, 720); blue.runAction(rot); red.runAction((CCAction)(rot.copy())); green.runAction((CCAction)(rot.copy())); white.runAction((CCAction)(rot.copy())); }
public override void onEnter() { base.onEnter(); //CCDirector::sharedDirector()->setProjection(CCDirectorProjection2D); CCActionInterval effect = CCLiquid.actionWithWaves(1, 20, new ccGridSize(32, 24), 2); CCActionInterval stopEffect = (CCActionInterval)(CCSequence.actions( effect, CCDelayTime.actionWithDuration(2), CCStopGrid.action() // [DelayTime::actionWithDuration:2], // [[effect copy] autorelease], )); CCNode bg = getChildByTag(EffectAdvanceScene.kTagBackground); bg.runAction(stopEffect); }
public void bugMe(CCNode node) { node.stopAllActions(); //After this stop next action not working, if remove this stop everything is working node.runAction(CCScaleTo.actionWithDuration(2, 2)); }
public void repeatForever(CCNode pSender) { CCRepeatForever repeat = CCRepeatForever.actionWithAction(CCRotateBy.actionWithDuration(1.0f, 360)); pSender.runAction(repeat); }
public TextLayer() { initWithColor(ccTypes.ccc4(32, 32, 32, 255)); float x, y; CCSize size = CCDirector.sharedDirector().getWinSize(); x = size.width; y = size.height; CCNode node = CCNode.node(); CCActionInterval effect = getAction(); node.runAction(effect); addChild(node, 0, EffectTestScene.kTagBackground); CCSprite bg = CCSprite.spriteWithFile(TestResource.s_back3); node.addChild(bg, 0); bg.anchorPoint = new CCPoint(0.5f, 0.5f); bg.position = new CCPoint(size.width / 2, size.height / 2); CCSprite grossini = CCSprite.spriteWithFile(TestResource.s_pPathSister2); node.addChild(grossini, 1); grossini.position = new CCPoint(x / 3, y / 2); CCActionInterval sc = CCScaleBy.actionWithDuration(2, 5); CCFiniteTimeAction sc_back = sc.reverse(); grossini.runAction(CCRepeatForever.actionWithAction((CCActionInterval)(CCSequence.actions(sc, sc_back)))); CCSprite tamara = CCSprite.spriteWithFile(TestResource.s_pPathSister1); node.addChild(tamara, 1); tamara.position = new CCPoint(2 * x / 3, y / 2); CCActionInterval sc2 = CCScaleBy.actionWithDuration(2, 5); CCFiniteTimeAction sc2_back = sc2.reverse(); tamara.runAction(CCRepeatForever.actionWithAction((CCActionInterval)(CCSequence.actions(sc2, sc2_back)))); CCLabelTTF label = CCLabelTTF.labelWithString(EffectTestScene.effectsList[EffectTestScene.actionIdx], "Arial", 32); label.position = new CCPoint(x / 2, y - 80); addChild(label); label.tag = EffectTestScene.kTagLabel; CCMenuItemImage item1 = CCMenuItemImage.itemFromNormalImage(TestResource.s_pPathB1, TestResource.s_pPathB2, this, backCallback); CCMenuItemImage item2 = CCMenuItemImage.itemFromNormalImage(TestResource.s_pPathR1, TestResource.s_pPathR2, this, restartCallback); CCMenuItemImage item3 = CCMenuItemImage.itemFromNormalImage(TestResource.s_pPathF1, TestResource.s_pPathF2, this, nextCallback); CCMenu menu = CCMenu.menuWithItems(item1, item2, item3); menu.position = new CCPoint(0, 0); item1.position = new CCPoint(size.width / 2 - 100, 30); item2.position = new CCPoint(size.width / 2, 30); item3.position = new CCPoint(size.width / 2 + 100, 30); addChild(menu, 1); schedule(checkAnim); }