var node = new CCNode(); this.AddChild(node);
var node = new CCNode(); node.Position = new CCPoint(100, 200);
var node = new CCNode(); node.Scale = 2.0f;In summary, CCNode is a base class in the CocosSharp library that represents a node in a 2D game or graphics application. Developers can use CCNode to create and manipulate different types of nodes, such as sprites and labels, within their applications.