Example #1
0
    private static void SelectCharacter_Class()
    {
        Point  Text_Position = new Point(399, 425);
        string Text          = "(" + Game.SelectCharacter + ") None";

        // Somente se necessário
        if (!Buttons.Characters_Change_Buttons())
        {
            DrawText(Text, Text_Position.X - Tools.MeasureString(Text) / 2, Text_Position.Y, SFML.Graphics.Color.White);
            return;
        }

        // Dados
        short Class = Lists.Characters[Game.SelectCharacter].Class;

        // Verifica se o personagem existe
        if (Class == 0)
        {
            DrawText(Text, Text_Position.X - Tools.MeasureString(Text) / 2, Text_Position.Y, SFML.Graphics.Color.White);
            return;
        }

        // Desenha o personagem
        short Texture_Num = Lists.Characters[Game.SelectCharacter].Texture_Num;

        if (Texture_Num > 0)
        {
            Render(Tex_Face[Texture_Num], new Point(353, 442));
            Character(Texture_Num, new Point(356, 534 - TSize(Tex_Character[Texture_Num]).Height / 4), Game.Directions.Down, Game.Animation_Stopped);
        }

        // Desenha o nome da classe
        Text = "(" + Game.SelectCharacter + ") " + Lists.Characters[Game.SelectCharacter].Name;
        DrawText(Text, Text_Position.X - Tools.MeasureString(Text) / 2, Text_Position.Y, SFML.Graphics.Color.White);
    }