Example #1
0
    public void ProfileButtonSetting()
    {
        if (!EventSystem.current.IsPointerOverGameObject())
        {
            //UI position to mouse position when clicked
            float x = Input.mousePosition.x;
            float y = Input.mousePosition.y;
            buttonUIScript.transform.position = new Vector3(x, y, 0);

            //Clearing UI button when clicked so it's doesn't stack
            buttonUIScript.ClearButton();

            //Setting UI button for this profile
            buttonUIScript.SetName(this.name);

            moveButton = Instantiate(Resources.Load("ButtonTemplate") as GameObject);
            backButton = Instantiate(Resources.Load("ButtonTemplate") as GameObject);

            for (int i = 0; i < buttonUIScript.buttonIconManager.Length; i++)
            {
                if (buttonUIScript.buttonIconManager[i].iconName == "MoveIcon")
                {
                    buttonMoveIcon = buttonUIScript.buttonIconManager[i].iconSprite;
                }
                if (buttonUIScript.buttonIconManager[i].iconName == "BackIcon")
                {
                    buttonBackIcon = buttonUIScript.buttonIconManager[i].iconSprite;
                }
            }

            buttonUIScript.AddButton(moveButton, buttonMoveIcon, "Move", ButtonMoveObject);
            buttonUIScript.AddButton(backButton, buttonBackIcon, "Back", ButtonBackObject);
        }
    }
Example #2
0
    public void ProfileButtonSetting()
    {
        if (!EventSystem.current.IsPointerOverGameObject())
        {
            //UI position to mouse position when clicked
            float x = Input.mousePosition.x;
            float y = Input.mousePosition.y;
            buttonUIScript.transform.position = new Vector3(x, y, 0);

            //Clearing UI button when clicked so it's doesn't stack
            buttonUIScript.ClearButton();

            //Setting UI button for this profile
            buttonUIScript.SetName(this.name + " " + "(Removed)");

            GameObject AButton = Instantiate(Resources.Load("ButtonTemplate") as GameObject);
            GameObject BButton = Instantiate(Resources.Load("ButtonTemplate") as GameObject);

            for (int i = 0; i < buttonUIScript.buttonIconManager.Length; i++)
            {
                if (buttonUIScript.buttonIconManager[i].iconName == "APositionIcon")
                {
                    APositionIcon = buttonUIScript.buttonIconManager[i].iconSprite;
                }
                if (buttonUIScript.buttonIconManager[i].iconName == "BPositionIcon")
                {
                    BPositionIcon = buttonUIScript.buttonIconManager[i].iconSprite;
                }
            }

            buttonUIScript.AddButton(AButton, APositionIcon, "Install", installableScript.ButtonInstall);
            buttonUIScript.AddButton(BButton, BPositionIcon, "Remove", installableScript.ButtonRemove);
        }
    }
Example #3
0
    private void ButtonSetting()
    {
        //UI position to mouse position when clicked
        float x = Input.mousePosition.x;
        float y = Input.mousePosition.y;

        buttonUIScript.transform.position = new Vector3(x, y, 0);

        //Clearing UI button when clicked so it's doesn't stack
        buttonUIScript.ClearButton();

        //Setting UI button for this profile
        buttonUIScript.SetName(this.name);
    }
Example #4
0
    public void ProfileButtonSetting()
    {
        if (!EventSystem.current.IsPointerOverGameObject())
        {
            //UI position to mouse position when clicked
            float x = Input.mousePosition.x;
            float y = Input.mousePosition.y;
            buttonUIScript.transform.position = new Vector3(x, y, 0);

            Debug.Log(gameObject.name + " " + "Clicked, Button Added");

            //Clearing UI button when clicked so it's doesn't stack
            buttonUIScript.ClearButton();

            //Setting UI button for this profile
            buttonUIScript.SetName(this.name);

            moveButton = Instantiate(Resources.Load("ButtonTemplate") as GameObject);
            backButton = Instantiate(Resources.Load("ButtonTemplate") as GameObject);

            buttonUIScript.AddButton(moveButton, buttonMoveIcon, "Move", ButtonMoveObject);
            buttonUIScript.AddButton(backButton, buttonBackIcon, "Back", ButtonBackObject);
        }
    }