private void Start() { _resume.GetText.text = LangManager.Instance.Text("MenuPause", "Resume"); _resume.GetControl.onClick.AddListener(delegate { ResumeGame(); }); _save.GetText.text = LangManager.Instance.Text("MenuPause", "Save"); _save.SetInteractable(false); _options.GetText.text = LangManager.Instance.Text("MenuPause", "Options"); _options.GetControl.onClick.AddListener(delegate { LoadPauseMenuOptions(); }); _mainMenu.GetText.text = LangManager.Instance.Text("MenuPause", "MainMenu"); _mainMenu.GetControl.onClick.AddListener(delegate { GoToMainMenu(); }); _quit.GetText.text = LangManager.Instance.Text("MenuPause", "Quit"); _quit.GetControl.onClick.AddListener(delegate { Interface.QuitGame(); }); }
private void Start() { _video.GetText.text = LangManager.Instance.Text("OptionsMenuItems", "Video"); _video.SetInteractable(false); _sound.GetText.text = LangManager.Instance.Text("OptionsMenuItems", "Sound"); _sound.GetControl.onClick.AddListener(delegate { LoadSoundOptions(); }); _game.GetText.text = LangManager.Instance.Text("OptionsMenuItems", "Game"); _game.SetInteractable(false); _back.GetText.text = LangManager.Instance.Text("OptionsMenuItems", "Back"); _back.GetControl.onClick.AddListener(delegate { Back(); }); }
private void Start() { Time.timeScale = 1; _newGame.GetText.text = LangManager.Instance.Text("MainMenuItems", "NewGame"); _newGame.GetControl.onClick.AddListener(delegate { LoadNewGame(Main.Instance.Scenes.Game.SceneAsset.name); }); _continue.GetText.text = LangManager.Instance.Text("MainMenuItems", "Continue"); _continue.SetInteractable(false); _options.GetText.text = LangManager.Instance.Text("MainMenuItems", "Options"); _options.GetControl.onClick.AddListener(delegate { ShowOptions(); }); _quit.GetText.text = LangManager.Instance.Text("MainMenuItems", "Quit"); _quit.GetControl.onClick.AddListener(delegate { Interface.QuitGame(); }); }