void OnEnable() { if (Game.PlayerCharacter != null) { if (!Game.PlayerCharacter.Conditions.Contains(_condition)) { _btnScript.Next(); } } }
void OnEnable() { if (Game.PlayerCharacter != null) { bool hasUnequipped = false; foreach (var item in Game.PlayerCharacter.Items) { if (!Game.PlayerCharacter.IsEquipped(item)) { hasUnequipped = true; break; } } if (!hasUnequipped) { _btn.Next(); } } }