void Start() { bic = GetComponent <ButtonInteractionController>(); an = GetComponent <Animator>(); shooter = transform.GetChild(0).gameObject; beam = transform.GetChild(1).gameObject; lr = beam.GetComponent <LineRenderer>(); }
void Start() { an = GetComponent <Animator>(); /* Get the ButtonIntercationController for each associated object */ bics = new ButtonInteractionController[interactableObjects.Length]; for (int i = 0; i < interactableObjects.Length; i++) { GameObject interactableObject = interactableObjects[i]; ButtonInteractionController bic = interactableObject.GetComponent <ButtonInteractionController>(); if (!bic) { print("The object associated with this button doesn't have a ButtonInterectionController."); } else { bics[i] = bic; } } }
// Start is called before the first frame update void Start() { isRunning = false; playButtonController = FindObjectOfType <ButtonInteractionController>(); createPathFunction(); }
void Start() { bic = GetComponent <ButtonInteractionController>(); currentTarget = maxPosition; }