private static void InternalSetFocusPointForFrameWithNormalVelocity(Vector3 position, Vector3 normal, Vector3 velocity)
 {
     HolographicSettings.INTERNAL_CALL_InternalSetFocusPointForFrameWithNormalVelocity(ref position, ref normal, ref velocity);
 }
 public static void SetFocusPointForFrame(Vector3 position, Vector3 normal, Vector3 velocity)
 {
     HolographicSettings.InternalSetFocusPointForFrameWithNormalVelocity(position, normal, velocity);
 }
 private static void InternalSetFocusPointForFrame(Vector3 position)
 {
     HolographicSettings.INTERNAL_CALL_InternalSetFocusPointForFrame(ref position);
 }
 public static void SetFocusPointForFrame(Vector3 position, Vector3 normal)
 {
     HolographicSettings.InternalSetFocusPointForFrameWithNormal(position, normal);
 }
 public static void SetFocusPointForFrame(Vector3 position)
 {
     HolographicSettings.InternalSetFocusPointForFrame(position);
 }