public void Migrate(GameObject gameObject)
        {
#if UNITY_EDITOR
            ButtonConfigHelper bch = gameObject.GetComponent <ButtonConfigHelper>();
            bch.EditorUpgradeCustomIcon();
#endif
        }
        public void ButtonMigrationTest()
        {
            Type     migrationHandlerType = typeof(ButtonConfigHelperMigrationHandler);
            Material testMat        = AssetDatabase.LoadAssetAtPath <Material>("Assets/MRTK/SDK/Features/UX/Interactable/Materials/HolographicButtonIconHome.mat");
            Material testDefaultMat = AssetDatabase.LoadAssetAtPath <Material>("Assets/MRTK/SDK/Features/UX/Interactable/Materials/HolographicButtonIconStar.mat");

            GameObject buttonGameObject = SetUpGameObjectWithComponentOfType(typeof(ButtonConfigHelper));
            GameObject buttonQuad       = GameObject.CreatePrimitive(PrimitiveType.Quad);

            buttonQuad.transform.parent = buttonGameObject.transform;

            MeshRenderer quadRenderer = buttonQuad.GetComponent <MeshRenderer>();

            quadRenderer.sharedMaterial = testMat;

            ButtonConfigHelper buttonConfig = buttonGameObject.GetComponent <ButtonConfigHelper>();
            ButtonIconSet      testIconSet  = new ButtonIconSet();

            buttonConfig.IconStyle = ButtonIconStyle.Quad;
            buttonConfig.IconSet   = testIconSet;
            buttonConfig.EditorSetDefaultIconSet(testIconSet);
            buttonConfig.EditorSetIconQuadRenderer(quadRenderer);
            buttonConfig.EditorSetDefaultQuadMaterial(testDefaultMat);

            migrationTool.TryAddObjectForMigration(migrationHandlerType, buttonGameObject);

            string testCustomIconSetFolder = System.IO.Path.Combine("Assets", "MixedRealityToolkit.Generated.Test");

            AssetDatabase.DeleteAsset(testCustomIconSetFolder);
            AssetDatabase.CreateFolder("Assets", "MixedRealityToolkit.Generated.Test");

            buttonConfig.EditorUpgradeCustomIcon(null, testCustomIconSetFolder, true);

            AssetDatabase.Refresh();
            ButtonIconSet generatedIconSet = AssetDatabase.LoadAssetAtPath <ButtonIconSet>(System.IO.Path.Combine("Assets", "MixedRealityToolkit.Generated.Test", "CustomIconSets", "CustomIconSet.asset"));

            Assert.IsNotNull(generatedIconSet);
            Assert.IsTrue(generatedIconSet.QuadIcons.Length == 1);

            AssetDatabase.DeleteAsset(testCustomIconSetFolder);
        }
        /// <inheritdoc />
        public void Migrate(GameObject gameObject)
        {
            ButtonConfigHelper bch = gameObject.GetComponent <ButtonConfigHelper>();

            bch.EditorUpgradeCustomIcon();
        }