public void ShaderIncludeTest() { string shaderSourceFile = Path.Combine(AssetsPath, "Triangle.hlsl"); using (var includeHandler = new ShaderIncludeHandler(AssetsPath)) { var result = Compiler.CompileFromFile(shaderSourceFile, null, includeHandler, "VSMain", "vs_4_0", ShaderFlags.None, EffectFlags.None, out var blob, out var error); Assert.True(result.Success); var shaderCode = blob.AsSpan(); Assert.True(shaderCode.Length > 0); } }
public void ShaderIncludeTest() { string shaderSource = File.ReadAllText(Path.Combine(AssetsPath, "Triangle.hlsl")); using (var includeHandler = new ShaderIncludeHandler(AssetsPath)) { using IDxcResult results = DxcCompiler.Compile(DxcShaderStage.Vertex, shaderSource, "VSMain", includeHandler: includeHandler); Assert.True(results.GetStatus().Success); var shaderCode = results.GetObjectBytecodeArray(); Assert.True(shaderCode.Length > 0); Assert.True(ShaderCodeHelper.IsCodeSigned(shaderCode), ShaderCodeNotSignedMessage); } }