Example #1
0
        static void Main(string[] args)
        {
            BundleFile bundle = new BundleFile(testFile);

            foreach (var node in bundle.DirectoryInfo)
            {
                Console.WriteLine(node.size.ToString().PadRight(11) + node.path);
            }
            Stream globalgamemanagers  = bundle.OpenAsset("globalgamemanagers");
            Stream unity_builtin_extra = bundle.OpenAsset("Resources/unity_builtin_extra");

            bundle.Dispose();
            Console.ReadKey();
        }