static void Main(string[] args) { BundleFile bundle = new BundleFile(testFile); foreach (var node in bundle.DirectoryInfo) { Console.WriteLine(node.size.ToString().PadRight(11) + node.path); } Stream globalgamemanagers = bundle.OpenAsset("globalgamemanagers"); Stream unity_builtin_extra = bundle.OpenAsset("Resources/unity_builtin_extra"); bundle.Dispose(); Console.ReadKey(); }