Example #1
0
    private void Shoot()
    {
        //Debug.Log(gameObject.name + " fired");
        Bullet bullet = Instantiate <Bullet>(bulletPrefab, firingPivot.position, Quaternion.identity);

        if (doubleDamageActive)
        {
            bullet.AddDamage(bullet.damage);
        }
        bullet.tag = gameObject.tag;
        bullet.Shoot(firingPivot.right);
        canFire = false;
    }