Example #1
0
 public void SpawnAttacker()
 {
     Debug.Log("ToDo: money value here");
     if (buildingSystem.money < attackUnitCost)
     {
         Debug.Log("need more money");
     }
     else
     {
         buildingSystem.TakeMoney(attackUnitCost);
         Vector3 offsetForSpawning = new Vector3(Random.Range(-offsetSpawn, offsetSpawn), 0, 0);
         Instantiate(attackUnit, spawnPoint.transform.position + offsetForSpawning, Quaternion.identity);
     }
 }