private void AddingButtonParameter(string nameOfTheObject, GameObject newButton, Vector3 localVector3)
 {
     newButton.GetComponent <RectTransform>().localPosition = localVector3;
     SetButtonBuildingNameAndTyp(newButton, nameOfTheObject);
     newButton.GetComponent <BuildingMenuToggle>().panel          = panel;
     newButton.GetComponent <BuildingMenuToggle>().buildingSystem = buildingSystem;
     newButton.GetComponent <BuildingButton>().buttonId           = buttonId;
     newButton.GetComponent <BuildingButton>().objectToBuild      = nameOfTheObject;
     newButton.GetComponent <BuildingButton>().buildingPrefab     = buildingSystem.placeableObjectPrefabs[buttonId];
     newButton.GetComponent <Button>().onClick.AddListener(delegate { buildingSystem.OnButtonClick(newButton.GetComponent <BuildingButton>().buttonId); });
 }