static void Init() { // Get existing open window or if none, make a new one: BuildWindow window = (BuildWindow)EditorWindow.GetWindow(typeof(BuildWindow)); window.Show(); }
public static void ShowWindow() { BuildWindow window = (BuildWindow)EditorWindow.GetWindow(typeof(BuildWindow)); window.minSize = new Vector2(300, 150); window.Show(); }
public static void OpenBuildWindows() { BuildWindow window = GetWindow <BuildWindow>("打包工具"); window.minSize = new Vector2(300, 400); window.Show(); }
private void buildToolStripMenuItem1_Click(object sender, EventArgs e) { if (EIBXMLUtilities.folderName != null && !EIBXMLUtilities.folderName.Trim().Equals("")) { BuildTool.BuildForm(EIBXMLUtilities.projectFilePath); buildwindow.Show(dockPanel); buildwindow.DockState = DockState.DockBottom; } }
// Use this for initialization public void Init() { UIPackage.AddPackage("FairyGUI/UIMain"); UIObjectFactory.SetPackageItemExtension("ui://UIMain/BuildItem", typeof(BuildItem)); UIObjectFactory.SetPackageItemExtension("ui://UIMain/SkillItem", typeof(SkillItem)); UIObjectFactory.SetPackageItemExtension("ui://UIMain/DetailPanel", typeof(BuildDetail)); UIObjectFactory.SetPackageItemExtension("ui://UIMain/TowerDamageItem", typeof(TowerDamageItem)); UIObjectFactory.SetPackageItemExtension("ui://UIMain/TowerSkillItem", typeof(TowerSkillItem)); _mainView = this.GetComponent <UIPanel> ().ui; _joystick = new JoystickManager(_mainView); _joystick.onMove.Add(handleMove); _joystick.onEnd.Add(handleMoveEnd); _skillView = new SkillView(_mainView); _buildBtn = _mainView.GetChild("build").asCom; _buildWin = new BuildWindow(); _hp_bar = _mainView.GetChild("hpBar").asCom; _buildBtn.onClick.Add(() => { _buildWin.Show(); }); _potions [0] = _mainView.GetChild("potion_0").asCom; _potions [1] = _mainView.GetChild("potion_1").asCom; _potions [2] = _mainView.GetChild("potion_2").asCom; for (int i = 0; i < 3; i++) { int ii = i; _potions [i].onTouchBegin.Add(delegate() { BattleManager.getInstance().useItem(ii); }); } _battleFinishWindow = new BattleFinishWindow(); GRoot.inst.onSizeChanged.Add(onWindowResize); BuildButtonPosInScreen = GRoot.inst.LocalToGlobal(_buildBtn.position); _enemy_left = _mainView.GetChild("enemy_left").asTextField; _coins0 = _mainView.GetChild("coins0").asTextField; _coins1 = _mainView.GetChild("coins1").asTextField; _coins2 = _mainView.GetChild("coins2").asTextField; }
public static void CreateWindow() { BuildWindow window = (BuildWindow)GetWindow(typeof(BuildWindow)); window.Show(); }
private static void OpenWindow() { BuildWindow window = GetWindow <BuildWindow>(false, "Build"); window.Show(); }
static void Init() { BuildWindow window = (BuildWindow)EditorWindow.GetWindow(typeof(BuildWindow)); window.Show(); }