public static unsafe void GetBufferParameter(this ArbVertexBufferObject thisApi, [Flow(FlowDirection.In)] BufferTargetARB target, [Flow(FlowDirection.In)] BufferPNameARB pname, [Count(Computed = "pname"), Flow(FlowDirection.Out)] Span <int> @params) { // SpanOverloader thisApi.GetBufferParameter(target, pname, out @params.GetPinnableReference()); }
public abstract void GetBufferParameter([Flow(FlowDirection.In)] BufferTargetARB target, [Flow(FlowDirection.In)] BufferPNameARB pname, [Count(Computed = "pname"), Flow(FlowDirection.Out)] out int @params);
public partial void GetNamedBufferParameter([Flow(FlowDirection.In)] uint buffer, [Flow(FlowDirection.In)] BufferPNameARB pname, [Count(Computed = "pname"), Flow(FlowDirection.Out)] out ulong @params);
public static unsafe void GetNamedBufferParameter(this NVShaderBufferLoad thisApi, [Flow(FlowDirection.In)] uint buffer, [Flow(FlowDirection.In)] BufferPNameARB pname, [Count(Computed = "pname"), Flow(FlowDirection.Out)] Span <ulong> @params) { // SpanOverloader thisApi.GetNamedBufferParameter(buffer, pname, out @params.GetPinnableReference()); }