// Update is called once per frame void Update() { if (Input.GetMouseButton(0)) { bubbleDrawer.DrawStencial(); } }
/// <summary> /// Start the CutTheRopeController /// </summary> public override void DoAction() { screenCleaner.DrawStencial(); if (useHintHand) { DisableHintHand(); } }
private IEnumerator FixBrokenGlass() { while (bubbleDrawer.MaskedPercentage() <= percentageOfCleanUp) { if (Input.GetMouseButton(0)) { bubbleDrawer.DrawStencial(); } yield return(new WaitForEndOfFrame()); } glassFixed = true; FadeOutGlass(); }