void OnMouseDownMobile() { btncommon.SoundClick3(); btncommon.ChangeSpriteClick(GetComponent <SpriteRenderer> (), spriteOriginal, spriteClick); Application.LoadLevel("scene-1"); }
void OnMouseDownMobile() { btncommon.SoundClick3(); btncommon.ChangeSpriteClick(GetComponent <SpriteRenderer> (), spriteOriginal, spriteClick); manager.busyGame = false; }
void OnMouseDownMobile() { btncommon.SoundClick3(); btncommon.ChangeSpriteClick(GetComponent <SpriteRenderer> (), spriteOriginal, spriteClick); player = GameObject.FindGameObjectWithTag("Player"); Rigidbody2D bulletInstance = Instantiate(rocket, player.transform.position, Quaternion.Euler(new Vector3(0, 0, 0))) as Rigidbody2D; bulletInstance.velocity = new Vector2(speed, 0); }
void OnMouseDownMobile() { btncommon.SoundClick3(); btncommon.ChangeSpriteClick(GetComponent <SpriteRenderer> (), spriteOriginal, spriteClick); if (Time.timeScale < 1) { Time.timeScale = 1; } Application.LoadLevel("scene-menu"); }
void OnMouseDownMobile() { btncommon.SoundClick3(); btncommon.ChangeSpriteClick(GetComponent <SpriteRenderer> (), spriteOriginal, spriteClick); if (Time.timeScale > 0) { Time.timeScale = 0; } else { Time.timeScale = 1; } spriteStart.SetActive(false); spritePause.SetActive(true); manager.startGame = false; }
void OnMouseDownMobile() { btncommon.SoundClick3(); btncommon.ChangeSpriteClick(GetComponent <SpriteRenderer> (), spriteOriginal, spriteClick); PlayerPrefs.SetInt("HighScore", 0); if (Time.time >= _NextSpriteMessage) { Vector3 centerPoint = Camera.main.ScreenToWorldPoint(new Vector3(Camera.main.pixelWidth / 2, Camera.main.pixelHeight / 2, 1)); GameObject go = new GameObject("spriteMessage"); go.transform.localScale = new Vector3(1.5f, 1.5f, 1.0f); SpriteRenderer sr = go.AddComponent <SpriteRenderer> (); sr.sprite = spriteMessage; sr.sortingOrder = 1; go.transform.position = centerPoint; //localPosition em relacao ao pa Destroy(go, _IntervalSpriteMessage); _NextSpriteMessage = Time.time + _IntervalSpriteMessage; } }
void OnMouseDownMobile() { btncommon.SoundClick3(); manager.busyGame = true; if (manager.musicPlay && manager.soundPlay) { manager.musicPlay = false; btncommon.ChangeSpriteClick(GetComponent <SpriteRenderer> (), spriteClickOrange); } else if (!manager.musicPlay && manager.soundPlay) { manager.soundPlay = false; btncommon.ChangeSpriteClick(GetComponent <SpriteRenderer> (), spriteClickRed); } else { manager.musicPlay = true; manager.soundPlay = true; btncommon.ChangeSpriteClick(GetComponent <SpriteRenderer> (), spriteClickOriginal); } }
void OnMouseDownMobile() { btncommon.SoundClick3(); Application.OpenURL(manager.urlQuadrante); }