Example #1
0
    void OnMouseDownMobile()
    {
        btncommon.SoundClick3();

        btncommon.ChangeSpriteClick(GetComponent <SpriteRenderer> (), spriteOriginal, spriteClick);

        Application.LoadLevel("scene-1");
    }
Example #2
0
    void OnMouseDownMobile()
    {
        btncommon.SoundClick3();

        btncommon.ChangeSpriteClick(GetComponent <SpriteRenderer> (), spriteOriginal, spriteClick);

        manager.busyGame = false;
    }
    void OnMouseDownMobile()
    {
        btncommon.SoundClick3();

        btncommon.ChangeSpriteClick(GetComponent <SpriteRenderer> (), spriteOriginal, spriteClick);

        player = GameObject.FindGameObjectWithTag("Player");
        Rigidbody2D bulletInstance = Instantiate(rocket, player.transform.position, Quaternion.Euler(new Vector3(0, 0, 0))) as Rigidbody2D;

        bulletInstance.velocity = new Vector2(speed, 0);
    }
Example #4
0
    void OnMouseDownMobile()
    {
        btncommon.SoundClick3();

        btncommon.ChangeSpriteClick(GetComponent <SpriteRenderer> (), spriteOriginal, spriteClick);
        if (Time.timeScale < 1)
        {
            Time.timeScale = 1;
        }
        Application.LoadLevel("scene-menu");
    }
Example #5
0
    // Use this for initialization
    void Start()
    {
        btncommon = GameObject.Find("Scripts").GetComponent <BtnCommon> ();

        changeMusicPlay = PlayerPrefs.GetInt("MusicPlay");
        changeSoundPlay = PlayerPrefs.GetInt("SoundPlay");
        if (changeMusicPlay == 2 && changeSoundPlay == 2)
        {
            btncommon.ChangeSpriteClick(GetComponent <SpriteRenderer> (), spriteClickRed);
        }
        else if (changeMusicPlay == 2 && changeSoundPlay != 2)
        {
            btncommon.ChangeSpriteClick(GetComponent <SpriteRenderer> (), spriteClickOrange);
        }
        else
        {
            btncommon.ChangeSpriteClick(GetComponent <SpriteRenderer> (), spriteClickOriginal);
        }

        manager = GameObject.Find("Scripts").GetComponent <Manager> ();
    }
Example #6
0
    void OnMouseDownMobile()
    {
        btncommon.SoundClick3();

        btncommon.ChangeSpriteClick(GetComponent <SpriteRenderer> (), spriteOriginal, spriteClick);

        if (Time.timeScale > 0)
        {
            Time.timeScale = 0;
        }
        else
        {
            Time.timeScale = 1;
        }

        spriteStart.SetActive(false);
        spritePause.SetActive(true);
        manager.startGame = false;
    }
    void OnMouseDownMobile()
    {
        btncommon.SoundClick3();

        btncommon.ChangeSpriteClick(GetComponent <SpriteRenderer> (), spriteOriginal, spriteClick);

        PlayerPrefs.SetInt("HighScore", 0);

        if (Time.time >= _NextSpriteMessage)
        {
            Vector3    centerPoint = Camera.main.ScreenToWorldPoint(new Vector3(Camera.main.pixelWidth / 2, Camera.main.pixelHeight / 2, 1));
            GameObject go          = new GameObject("spriteMessage");
            go.transform.localScale = new Vector3(1.5f, 1.5f, 1.0f);
            SpriteRenderer sr = go.AddComponent <SpriteRenderer> ();
            sr.sprite             = spriteMessage;
            sr.sortingOrder       = 1;
            go.transform.position = centerPoint;             //localPosition em relacao ao pa
            Destroy(go, _IntervalSpriteMessage);
            _NextSpriteMessage = Time.time + _IntervalSpriteMessage;
        }
    }
Example #8
0
 // Update is called once per frame
 void Update()
 {
     if (changeMusicPlay != PlayerPrefs.GetInt("MusicPlay") || changeSoundPlay != PlayerPrefs.GetInt("SoundPlay"))
     {
         if (PlayerPrefs.GetInt("MusicPlay") == 2 && PlayerPrefs.GetInt("SoundPlay") == 2)
         {
             btncommon.ChangeSpriteClick(GetComponent <SpriteRenderer> (), spriteClickRed);
         }
         else if (PlayerPrefs.GetInt("MusicPlay") == 2 && PlayerPrefs.GetInt("SoundPlay") != 2)
         {
             btncommon.ChangeSpriteClick(GetComponent <SpriteRenderer> (), spriteClickOrange);
         }
         else
         {
             btncommon.ChangeSpriteClick(GetComponent <SpriteRenderer> (), spriteClickOriginal);
         }
     }
 }