public async Task <IActionResult> Create([Bind("ItemID,ItemTypeID,ItemName")] Item item) { if (ModelState.IsValid) { _context.Add(item); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } return(View(item)); }
public async Task <IActionResult> Create([Bind("AccessPointID,From,To,Description")] AccessPoint accessPoint) { if (ModelState.IsValid) { _context.Add(accessPoint); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } return(View(accessPoint)); }
public async Task <IActionResult> Create([Bind("ScreenEnemyID,ScreenID,EnemyID,ScreenEnemyAction")] ScreenEnemy screenEnemy) { if (ModelState.IsValid) { _context.Add(screenEnemy); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } return(View(screenEnemy)); }
public async Task <IActionResult> Create([Bind("UserID,Name,Screen,Level,Experience,Health")] User user) { if (ModelState.IsValid) { _context.Add(user); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } return(View(user)); }
public async Task <IActionResult> Create([Bind("ScreenItemID,ScreenID,ScreenItemDescription,ScreenItemTakenDescription,ScreenItemAction")] ScreenItem screenItem) { if (ModelState.IsValid) { _context.Add(screenItem); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } return(View(screenItem)); }
public async Task <IActionResult> Create([Bind("EnemyID,EnemyName,EnemyDescription,EnemyHealth,EnemyMultipler,EnemyDie,EnemyModifier,EnemyExperience")] Enemy enemy) { if (ModelState.IsValid) { _context.Add(enemy); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } return(View(enemy)); }