Example #1
0
        public async Task <IActionResult> Create([Bind("ItemID,ItemTypeID,ItemName")] Item item)
        {
            if (ModelState.IsValid)
            {
                _context.Add(item);
                await _context.SaveChangesAsync();

                return(RedirectToAction(nameof(Index)));
            }
            return(View(item));
        }
Example #2
0
        public async Task <IActionResult> Create([Bind("AccessPointID,From,To,Description")] AccessPoint accessPoint)
        {
            if (ModelState.IsValid)
            {
                _context.Add(accessPoint);
                await _context.SaveChangesAsync();

                return(RedirectToAction(nameof(Index)));
            }
            return(View(accessPoint));
        }
Example #3
0
        public async Task <IActionResult> Create([Bind("ScreenEnemyID,ScreenID,EnemyID,ScreenEnemyAction")] ScreenEnemy screenEnemy)
        {
            if (ModelState.IsValid)
            {
                _context.Add(screenEnemy);
                await _context.SaveChangesAsync();

                return(RedirectToAction(nameof(Index)));
            }
            return(View(screenEnemy));
        }
        public async Task <IActionResult> Create([Bind("UserID,Name,Screen,Level,Experience,Health")] User user)
        {
            if (ModelState.IsValid)
            {
                _context.Add(user);
                await _context.SaveChangesAsync();

                return(RedirectToAction(nameof(Index)));
            }
            return(View(user));
        }
        public async Task <IActionResult> Create([Bind("ScreenItemID,ScreenID,ScreenItemDescription,ScreenItemTakenDescription,ScreenItemAction")] ScreenItem screenItem)
        {
            if (ModelState.IsValid)
            {
                _context.Add(screenItem);
                await _context.SaveChangesAsync();

                return(RedirectToAction(nameof(Index)));
            }
            return(View(screenItem));
        }
        public async Task <IActionResult> Create([Bind("EnemyID,EnemyName,EnemyDescription,EnemyHealth,EnemyMultipler,EnemyDie,EnemyModifier,EnemyExperience")] Enemy enemy)
        {
            if (ModelState.IsValid)
            {
                _context.Add(enemy);
                await _context.SaveChangesAsync();

                return(RedirectToAction(nameof(Index)));
            }
            return(View(enemy));
        }