public static BrainCloudWrapper GetInstance() { if (s_applicationIsQuitting) { return(null); } lock (s_lock) { if (s_instance == null) { s_instance = (BrainCloudWrapper)FindObjectOfType(typeof(BrainCloudWrapper)); if (s_instance != null) { s_instance.Reauthenticate(); } if (FindObjectsOfType(typeof(BrainCloudWrapper)).Length > 1) { Debug.LogError("[Singleton] Something went really wrong " + " - there should never be more than 1 singleton!" + " Reopenning the scene might fix it."); return(s_instance); } if (s_instance == null) { GameObject go = new GameObject(GAMEOBJECT_BRAINCLOUD); s_instance = go.AddComponent <BrainCloudWrapper>(); DontDestroyOnLoad(go); } } return(s_instance); } }
public static BrainCloudWrapper GetInstance() { if (!BrainCloudClient.EnableSingletonMode) #pragma warning disable 162 { throw new Exception(BrainCloudClient.SingletonUseErrorMessage); } #pragma warning restore 162 if (_applicationIsQuitting) { return(null); } if (_instance == null) { #if !DOT_NET _instance = (BrainCloudWrapper)FindObjectOfType(typeof(BrainCloudWrapper)); if (_instance != null) { _instance.Reauthenticate(); } if (FindObjectsOfType(typeof(BrainCloudWrapper)).Length > 1) { Debug.LogError("[Singleton] Something went really wrong " + " - there should never be more than 1 singleton!" + " Reopening the scene might fix it."); return(_instance); } if (_instance == null) { GameObject go = new GameObject(GAMEOBJECT_BRAINCLOUD); _instance = go.AddComponent <BrainCloudWrapper>(); #pragma warning disable 618 _instance.Client = BrainCloudClient.Get(); #pragma warning restore 618 DontDestroyOnLoad(go); } #else _instance = new BrainCloudWrapper(BrainCloudClient.Get()); #endif _instance.LoadData(); } return(_instance); }
public static BrainCloudWrapper GetInstance() { if (s_applicationIsQuitting) { return null; } lock (s_lock) { if (s_instance == null) { s_instance = (BrainCloudWrapper) FindObjectOfType(typeof(BrainCloudWrapper)); if (s_instance != null) { s_instance.Reauthenticate(); } if ( FindObjectsOfType(typeof(BrainCloudWrapper)).Length > 1 ) { Debug.LogError("[Singleton] Something went really wrong " + " - there should never be more than 1 singleton!" + " Reopenning the scene might fix it."); return s_instance; } if (s_instance == null) { GameObject go = new GameObject(GAMEOBJECT_BRAINCLOUD); s_instance = go.AddComponent<BrainCloudWrapper>(); DontDestroyOnLoad(go); } } return s_instance; } }