Example #1
0
        // Attempt login with the specific username/password
        public void Login(string username, string password)
        {
            InitBC();

            // Show loading screen
            ChangeScreen(ScreenState.LoggingIn);

            // Authenticate with brainCloud
            m_bcWrapper.AuthenticateUniversal(username, password, true, HandlePlayerState, DieWithMessage, "Login Failed");
        }
Example #2
0
    //click authentication button
    public void AuthenticateBC()
    {
        if (_username.text.Equals("") || _password.text.Equals(""))
        {
            SetResponseText("Both User Name and Password fields need to be filled", Color.red);
            return;
        }

        _bc.AuthenticateUniversal
        (
            _username.text,
            _password.text,
            true,
            AuthSuccessCallback,
            AuthErrorCallback
        );
    }
    //Called from Unity Button, attempting to login
    public void Login()
    {
        string username = GameManager.Instance.UsernameInputField.text;
        string password = GameManager.Instance.PasswordInputField.text;

        if (username.IsNullOrEmpty())
        {
            StateManager.Instance.AbortToSignIn($"Please provide a username");
            return;
        }
        if (password.IsNullOrEmpty())
        {
            StateManager.Instance.AbortToSignIn($"Please provide a password");
            return;
        }

        GameManager.Instance.CurrentUserInfo.Username = username;
        InitializeBC();
        // Authenticate with brainCloud
        m_bcWrapper.AuthenticateUniversal(username, password, true, HandlePlayerState, LoggingInError, "Login Failed");
    }
    void OnGUI()
    {
        float tw          = Screen.width / 14.0f;
        float th          = Screen.height / 7.0f;
        Rect  dialog      = new Rect(tw, th, Screen.width - tw * 2, Screen.height - th * 2);
        float offsetX     = 30;
        float offsetY     = 30;
        Rect  innerDialog = new Rect(dialog.x + offsetX, dialog.y + offsetY, dialog.width - (offsetX * 2), dialog.height - (offsetY * 2));

        GUI.Box(dialog, "Unity Example");
        GUILayout.BeginArea(innerDialog);

        GUILayout.Box("Choose Authentication Type");

        GUILayout.BeginHorizontal();
        GUILayout.FlexibleSpace();
        m_selectedAuth = GUILayout.SelectionGrid(m_selectedAuth, m_authTypes, 4);
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();

        if (m_selectedAuth == (int)eAuthTypes.EMAIL)
        {
            GUILayout.BeginHorizontal();
            GUILayout.BeginVertical();
            GUILayout.Label("Email:");
            GUILayout.Label("Password:"******"Authenticate", GUILayout.ExpandWidth(false)))
            {
                m_authStatus = "Attempting to authenticate";

                // clear out any previous profile or anonymous ids
                _bc.ResetStoredProfileId();
                _bc.ResetStoredAnonymousId();
                _bc.AuthenticateEmailPassword(
                    m_emailId, m_emailPwd, true, OnSuccess_Authenticate, OnError_Authenticate);
            }
        }
        else if (m_selectedAuth == (int)eAuthTypes.UNIVERSAL)
        {
            GUILayout.BeginHorizontal();
            GUILayout.BeginVertical();
            GUILayout.Label("User Id:");
            GUILayout.Label("Password:"******"Authenticate", GUILayout.ExpandWidth(false)))
            {
                m_authStatus = "Attempting to authenticate";

                // clear out any previous profile or anonymous ids
                _bc.ResetStoredProfileId();
                _bc.ResetStoredAnonymousId();
                _bc.AuthenticateUniversal(
                    m_universalUserId, m_universalPwd, true, OnSuccess_Authenticate, OnError_Authenticate);
            }
        }
        else if (m_selectedAuth == (int)eAuthTypes.ANONYMOUS)
        {
            GUILayout.Label("Profile Id: " + _bc.GetStoredProfileId());
            GUILayout.Label("Anonymous Id: " + _bc.GetStoredAnonymousId());
            GUILayout.BeginHorizontal();
            if (GUILayout.Button("Authenticate", GUILayout.ExpandWidth(false)))
            {
                m_authStatus = "Attempting to authenticate";
                _bc.AuthenticateAnonymous(OnSuccess_Authenticate, OnError_Authenticate);
            }
            if (GUILayout.Button("Reset Profile Id", GUILayout.ExpandWidth(false)))
            {
                _bc.ResetStoredProfileId();
            }
            if (GUILayout.Button("Reset Anonymous Id", GUILayout.ExpandWidth(false)))
            {
                _bc.ResetStoredAnonymousId();
            }
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();
        }
        else if (m_selectedAuth == (int)eAuthTypes.GOOGLE)
        {
            GUILayout.Label("Google Id: " + m_googleId);
            GUILayout.Label("Server Auth Code: " + m_serverAuthCode);


            if (GUILayout.Button("Google Signin", GUILayout.ExpandWidth(false)))
            {
#if UNITY_ANDROID
                m_authStatus += "\n\nInfo: If the authentication popup appears but nothing occurs after, it probably means the app isn't fully set up. Please follow the instruction here:\nhttp://getbraincloud.com/apidocs/portal-usage/authentication-google/ \n\n";

                PlayGamesPlatform.Activate().Authenticate((bool success) => {
                    if (success)
                    {
                        m_googleId       = PlayGamesPlatform.Instance.GetUserId();
                        m_serverAuthCode = PlayGamesPlatform.Instance.GetServerAuthCode();

                        m_authStatus += "\nGoogle Auth Success. Now click \"Authenticate\"\n\n";
                    }
                    else
                    {
                        m_authStatus += "\nGoogle Auth Failed. See documentation: https://github.com/playgameservices/play-games-plugin-for-unity\n";
                        m_authStatus += "Note: this can only be tested on an Android Device\n\n";
                    }
                });
#else
                m_authStatus += "\n\nGoogle Login will only work on an Android Device. Please build to a test device\n\n";
#endif
            }

            GUILayout.Label("Profile Id: " + _bc.GetStoredProfileId());
            GUILayout.Label("Anonymous Id: " + _bc.GetStoredAnonymousId());
            GUILayout.BeginHorizontal();
            if (GUILayout.Button("Authenticate", GUILayout.ExpandWidth(false)))
            {
                m_authStatus = "Attempting to authenticate";
                _bc.AuthenticateGoogle(m_googleId, m_serverAuthCode, true, OnSuccess_Authenticate, OnError_Authenticate);
            }
            if (GUILayout.Button("Reset Profile Id", GUILayout.ExpandWidth(false)))
            {
                _bc.ResetStoredProfileId();
            }
            if (GUILayout.Button("Reset Anonymous Id", GUILayout.ExpandWidth(false)))
            {
                _bc.ResetStoredAnonymousId();
            }
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();
        }
        else if (m_selectedAuth == (int)eAuthTypes.FACEBOOK)
        {
#if UNITY_WEBGL || UNITY_STANDALONE_WIN
            GUILayout.Label("Token Id: " + AccessToken.CurrentAccessToken.TokenString);
            GUILayout.Label("User Id: " + _localFacebookUser.id);
            GUILayout.Label("First Name: " + _localFacebookUser.first_name);
            GUILayout.BeginHorizontal();

            if (GUILayout.Button("Initialize", GUILayout.ExpandWidth(false)))
            {
                if (!FB.IsInitialized)
                {
                    FB.Init(InitCallback, HideUnity);
                }
                else
                {
                    FB.ActivateApp();
                }
            }

            if (GUILayout.Button("Authenticate", GUILayout.ExpandWidth(false)))
            {
                m_authStatus = "Attempting to authenticate";
                var perms = new List <string>()
                {
                    "public_profile",
                    "email"
                };
                FB.LogInWithReadPermissions(perms, AuthCallback);
            }
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();
#else
            m_authStatus = "Facebook login is only available on WebGL & Windows Standalone";
#endif
        }
        else if (m_selectedAuth == (int)eAuthTypes.XBOXLIVE)
        {
#if UNITY_WSA
            if (_xboxLiveUser.IsSignedIn)
            {
                GUILayout.Label("Player Number: " + playerNumber);
                GUILayout.Label("Gamer Tag: " + _xboxLiveUser.Gamertag);
                GUILayout.Label("User ID: " + _xboxLiveUser.XboxUserId);
                GUILayout.BeginHorizontal();
            }

            if (GUILayout.Button("Sign In", GUILayout.ExpandWidth(false)))
            {
                StartCoroutine(SignInManager.Instance.SignInPlayer(playerNumber));
            }
#else
            m_authStatus = "Xbox Live login is only available on Universal Windows Platform";
#endif
        }

        m_scrollPosition = GUILayout.BeginScrollView(m_scrollPosition, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true));
        GUILayout.TextArea(m_authStatus, GUILayout.ExpandHeight(true));
        GUILayout.EndScrollView();

        GUILayout.BeginHorizontal();
        GUILayout.FlexibleSpace();
        if (GUILayout.Button("Clear Log", GUILayout.Height(25), GUILayout.Width(100)))
        {
            m_authStatus = "";
        }
        GUILayout.EndHorizontal();

        GUILayout.EndArea();
    }
Example #5
0
        void OnWindow(int windowId)
        {
            GUILayout.FlexibleSpace();
            GUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();
            GUILayout.BeginVertical();

            GUILayout.Label("Username");
            _username = GUILayout.TextField(_username, GUILayout.MinWidth(200));

            GUILayout.Label("Password");
            _password = GUILayout.PasswordField(_password, '*', GUILayout.MinWidth(100));

            GUILayout.Space(10);

            GUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();

            if (GUILayout.Button("Authenticate", GUILayout.MinHeight(30), GUILayout.MinWidth(100)))
            {
                if (_username.Length == 0 || _password.Length == 0)
                {
                    AppendLog("Username/password can't be empty");
                }
                else
                {
                    AppendLog("Attempting to authenticate...");
                    PlayerPrefs.SetString("username", _username);
                    PlayerPrefs.SetString("password", _password);

                    ///////////////////////////////////////////////////////////////////
                    // brainCloud authentication
                    ///////////////////////////////////////////////////////////////////

                    BrainCloud.AuthenticateUniversal(_username, _password, true, OnSuccess_Authenticate, OnError_Authenticate);

                    ///////////////////////////////////////////////////////////////////
                }
            }

            GUILayout.EndHorizontal();
            GUILayout.Space(20);

            _scrollPosition = GUILayout.BeginScrollView(_scrollPosition, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true));
            GUILayout.TextArea(_authStatus);
            GUILayout.EndScrollView();

            GUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();
            if (GUILayout.Button("Clear Log", GUILayout.MinHeight(30), GUILayout.MinWidth(100)))
            {
                _authStatus = "";
            }
            GUILayout.EndHorizontal();

            GUILayout.FlexibleSpace();

            GUILayout.EndVertical();
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();
            GUILayout.FlexibleSpace();
        }
Example #6
0
    void OnGUI()
    {
        float tw          = Screen.width / 14.0f;
        float th          = Screen.height / 7.0f;
        Rect  dialog      = new Rect(tw, th, Screen.width - tw * 2, Screen.height - th * 2);
        float offsetX     = 30;
        float offsetY     = 30;
        Rect  innerDialog = new Rect(dialog.x + offsetX, dialog.y + offsetY, dialog.width - (offsetX * 2), dialog.height - (offsetY * 2));

        GUI.Box(dialog, "Unity Example");
        GUILayout.BeginArea(innerDialog);

        GUILayout.Box("Choose Authentication Type");

        GUILayout.BeginHorizontal();
        GUILayout.FlexibleSpace();
        m_selectedAuth = GUILayout.SelectionGrid(m_selectedAuth, m_authTypes, 4);
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();

        if (m_selectedAuth == (int)eAuthTypes.EMAIL)
        {
            GUILayout.BeginHorizontal();
            GUILayout.BeginVertical();
            GUILayout.Label("Email:");
            GUILayout.Label("Password:"******"Authenticate", GUILayout.ExpandWidth(false)))
            {
                m_authStatus = "Attempting to authenticate";

                // clear out any previous profile or anonymous ids
                _bc.ResetStoredProfileId();
                _bc.ResetStoredAnonymousId();
                _bc.AuthenticateEmailPassword(
                    m_emailId, m_emailPwd, true, OnSuccess_Authenticate, OnError_Authenticate);
            }
        }
        else if (m_selectedAuth == (int)eAuthTypes.UNIVERSAL)
        {
            GUILayout.BeginHorizontal();
            GUILayout.BeginVertical();
            GUILayout.Label("User Id:");
            GUILayout.Label("Password:"******"Authenticate", GUILayout.ExpandWidth(false)))
            {
                m_authStatus = "Attempting to authenticate";

                // clear out any previous profile or anonymous ids
                _bc.ResetStoredProfileId();
                _bc.ResetStoredAnonymousId();
                _bc.AuthenticateUniversal(
                    m_universalUserId, m_universalPwd, true, OnSuccess_Authenticate, OnError_Authenticate);
            }
        }

        /*else if (m_selectedAuth == (int) eAuthTypes.TWITTER)
         * {
         *  GUILayout.BeginHorizontal();
         *  GUILayout.BeginVertical();
         *  if (GUILayout.Button("Get PIN"))
         *  {
         *      StartCoroutine(Twitter.API.GetRequestToken(CONSUMER_KEY, CONSUMER_SECRET,
         *                                                     new Twitter.RequestTokenCallback(this.OnSuccess_GetPIN)));
         *  }
         *  GUILayout.EndVertical();
         *  GUILayout.BeginVertical();
         *  GUILayout.Label("PIN:");
         *  m_emailId = GUILayout.TextField(m_emailId, GUILayout.MinWidth(200));
         *  //m_emailPwd = GUILayout.PasswordField(m_emailPwd, '*', GUILayout.MinWidth(200));
         *  GUILayout.EndVertical();
         *  GUILayout.FlexibleSpace();
         *  GUILayout.EndHorizontal();
         *
         *  if (GUILayout.Button("Enter PIN", GUILayout.ExpandWidth(false)))
         *  {
         *      m_authStatus = "Attempting to authenticate";
         *
         *      // clear out any previous profile or anonymous ids
         *      _bc.ResetStoredProfileId();
         *      _bc.ResetStoredAnonymousId();
         *      StartCoroutine(Twitter.API.GetAccessToken(CONSUMER_KEY, CONSUMER_SECRET, m_RequestTokenResponse.Token, m_emailId,
         *                     new Twitter.AccessTokenCallback(this.OnSuccess_AuthenticateTwitter)));
         *      //_bc.AuthenticationService.AuthenticateTwitter()
         *
         *      //_bc.AuthenticateEmailPassword(
         *         // m_emailId, m_emailPwd, true, OnSuccess_Authenticate, OnError_Authenticate);
         *  }
         * }*/
        else if (m_selectedAuth == (int)eAuthTypes.ANONYMOUS)
        {
            GUILayout.Label("Profile Id: " + _bc.GetStoredProfileId());
            GUILayout.Label("Anonymous Id: " + _bc.GetStoredAnonymousId());
            GUILayout.BeginHorizontal();
            if (GUILayout.Button("Authenticate", GUILayout.ExpandWidth(false)))
            {
                m_authStatus = "Attempting to authenticate";
                _bc.AuthenticateAnonymous(OnSuccess_Authenticate, OnError_Authenticate);
            }
            if (GUILayout.Button("Reset Profile Id", GUILayout.ExpandWidth(false)))
            {
                _bc.ResetStoredProfileId();
            }
            if (GUILayout.Button("Reset Anonymous Id", GUILayout.ExpandWidth(false)))
            {
                _bc.ResetStoredAnonymousId();
            }
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();
        }
        else if (m_selectedAuth == (int)eAuthTypes.GOOGLE)
        {
            GUILayout.Label("Google Id: " + m_googleId);
            GUILayout.Label("Server Auth Code: " + m_serverAuthCode);


            if (GUILayout.Button("Google Signin", GUILayout.ExpandWidth(false)))
            {
                #if UNITY_ANDROID
                m_authStatus += "\n\nInfo: If the authentication popup appears but nothing occurs after, it probably means the app isn't fully set up. Please follow the instruction here:\nhttp://getbraincloud.com/apidocs/portal-usage/authentication-google/ \n\n";


                PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder()
                                                      .RequestIdToken()
                                                      .RequestServerAuthCode(false)
                                                      .Build();

                PlayGamesPlatform.InitializeInstance(config);
                PlayGamesPlatform.Activate().Authenticate((bool success) => {
                    if (success)
                    {
                        m_googleId       = PlayGamesPlatform.Instance.GetUserId();
                        m_serverAuthCode = PlayGamesPlatform.Instance.GetServerAuthCode();

                        m_authStatus += "\nGoogle Auth Success. Now click \"Authenticate\"\n\n";
                    }
                    else
                    {
                        m_authStatus += "\nGoogle Auth Failed. See documentation: https://github.com/playgameservices/play-games-plugin-for-unity\n";
                        m_authStatus += "Note: this can only be tested on an Android Device\n\n";
                    }
                });
                #else
                m_authStatus += "\n\nGoogle Login will only work on an Android Device. Please build to a test device\n\n";
                #endif
            }


            GUILayout.Label("Profile Id: " + _bc.GetStoredProfileId());
            GUILayout.Label("Anonymous Id: " + _bc.GetStoredAnonymousId());
            GUILayout.BeginHorizontal();
            if (GUILayout.Button("Authenticate", GUILayout.ExpandWidth(false)))
            {
                m_authStatus = "Attempting to authenticate";
                _bc.AuthenticateGoogle(m_googleId, m_serverAuthCode, true, OnSuccess_Authenticate, OnError_Authenticate);
            }
            if (GUILayout.Button("Reset Profile Id", GUILayout.ExpandWidth(false)))
            {
                _bc.ResetStoredProfileId();
            }
            if (GUILayout.Button("Reset Anonymous Id", GUILayout.ExpandWidth(false)))
            {
                _bc.ResetStoredAnonymousId();
            }
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();
        }

        m_scrollPosition = GUILayout.BeginScrollView(m_scrollPosition, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true));
        GUILayout.TextArea(m_authStatus, GUILayout.ExpandHeight(true));
        GUILayout.EndScrollView();

        GUILayout.BeginHorizontal();
        GUILayout.FlexibleSpace();
        if (GUILayout.Button("Clear Log", GUILayout.Height(25), GUILayout.Width(100)))
        {
            m_authStatus = "";
        }
        GUILayout.EndHorizontal();

        //GUILayout.FlexibleSpace();
        //GUILayout.Box("Stored Information");

        GUILayout.EndArea();
    }