private void AddPiontToScore(BoxScript bs)
    {
        if (bs.pointNumber >= 0)
        {
            if (bs.pointNumber < User.Instance.powerLevel)
            {
                GameManager.scoreUp += bs.pointNumber;
            }
            else
            {
                GameManager.scoreUp += User.Instance.powerLevel;
            }

            if (BonusManager.getbonusDamageBall())
            {
                bs.pointNumber -= User.Instance.powerLevel * 2;
                bs.color();
            }
            else
            {
                bs.pointNumber -= User.Instance.powerLevel;
                bs.color();
            }
        }
    }