private void LidExit(BoxScript <Contained> subject)
 {
     // If the thing exiting the lid is in the body, it is fully in the box
     if (body.Has(subject.gameObject))
     {
         //containing.Add(subject);
         // subject.transform.SetParent(transform);
         Box.AddToBox(subject.contained);
         contained.Add(subject.gameObject);
         subject.OnAddedToBox();
         // box.ShowBoxContents();
         OnObjectAdded();
     }
     UpdateShippable();
 }