Example #1
0
 void Update()
 {
     if (active)
     {
         if (Physics.Raycast(this.transform.position, this.transform.forward, out obj, distance) && obj.collider.gameObject.tag == "Box")
         {
             guiShow = true;
             if (Input.GetKeyDown(key))
             {
                 boxManager = obj.collider.gameObject.GetComponent <BoxManager> ();
                 boxManager.Open(obj.collider.gameObject);
                 Destroy(obj.collider.gameObject);
                 guiShow = false;
             }
         }
         else
         {
             guiShow = false;
         }
     }
 }