public Axis(Vector3 direction, float length, Color color) { selected = false; this.color = color; this.direction = direction; this.length = length; axisBox = new Box3(); Vector3[] axes = axisBox.getAxes(); axes[0] = Vector3.Right; axes[1] = Vector3.Up; axes[2] = Vector3.Forward; setupBox(); }
public RotationAxis(Vector3 xAxis, Vector3 yAxis, Vector3 eulerAxis, float radius, Color color) { this.eulerAxis = eulerAxis; axisBox = new Box3(); Vector3[] axes = axisBox.getAxes(); axes[0] = Vector3.Right; axes[1] = Vector3.Up; axes[2] = Vector3.Forward; selected = false; this.color = color; this.xAxis = xAxis; this.yAxis = yAxis; setRadius(radius); }
public RotateTool(String name, MovableObject movable, float radius) { this.name = name; this.movable = movable; xAxis = new RotationAxis(Vector3.Backward, Vector3.Up, ROLL, radius, new Color(1.0f, 0.0f, 0.0f)); yAxis = new RotationAxis(Vector3.Backward, Vector3.Right, YAW, radius, new Color(0.0f, 0.0f, 1.0f)); zAxis = new RotationAxis(Vector3.Right, Vector3.Up, PITCH, radius, new Color(0.0f, 1.0f, 0.0f)); //Bounding box Vector3[] axes = boundingBox.getAxes(); axes[0] = Vector3.Right; axes[1] = Vector3.Up; axes[2] = Vector3.Forward; Vector3 boundsExtents = new Vector3(radius, radius, radius); boundingBox.setExtents(boundsExtents); Visible = false; }
public MoveTool(String name, MovableObject movable, float startingLength) { this.movable = movable; this.name = name; xAxisBox = new Axis(Vector3.Right, startingLength, new Color(1.0f, 0.0f, 0.0f)); yAxisBox = new Axis(Vector3.Up, startingLength, new Color(0.0f, 0.0f, 1.0f)); zAxisBox = new Axis(Vector3.Backward, startingLength, new Color(0.0f, 1.0f, 0.0f)); xzAxisBox = new Axis(Vector3.Right + Vector3.Backward, startingLength / DOUBLE_AXIS_SCALE, new Color(1.0f, 0.0f, 1.0f)); //xzAxisBox.Enabled = false; xyAxisBox = new Axis(Vector3.Right + Vector3.Up, startingLength / DOUBLE_AXIS_SCALE, new Color(1.0f, 0.0f, 1.0f)); //xyAxisBox.Enabled = false; yzAxisBox = new Axis(Vector3.Up + Vector3.Backward, startingLength / DOUBLE_AXIS_SCALE, new Color(1.0f, 0.0f, 1.0f)); //yzAxisBox.Enabled = false; //Bounding box Vector3[] axes = boundingBox.getAxes(); axes[0] = Vector3.Right; axes[1] = Vector3.Up; axes[2] = Vector3.Forward; Vector3 boundsExtents = new Vector3(startingLength / 2.0f, startingLength / 2.0f, startingLength / 2.0f); boundingBox.setExtents(boundsExtents); Visible = false; }