public void OnRefresh()
    {
        foreach (Transform child in intersectionsList)
        {
            if (child.gameObject.name == "NoBouldersText")
            {
                continue;
            }
            Destroy(child.gameObject);
        }

        foreach (Traverse traverse in StaticTraverseList.Instance.GetAll())
        {
            BoulderEntryDisplay.InstanciateIntersectionObject(traverse, intersectionsList);
        }
    }