/// <summary> /// Adds a boulder to the list and the display /// </summary> /// <param name="boulder"></param> public void AddBoulder(Boulder boulder) { if (!StaticBoulderList.Instance.Add(boulder)) { return; } GameObject boulderObject = BoulderEntryDisplay.InstanciateListObject(boulder, transform); boulderObject.SetActive(toogled && !boulder.pending); boulders.Add(boulder, boulderObject); OldestDisplay.dirtyBoulders = true; SortBoulderEntriesDisplays(); }
/// <summary> /// Adds a traverse to the list and the display /// </summary> /// <param name="boulder"></param> public void AddTraverse(Traverse traverse) { if (!StaticTraverseList.Instance.Add(traverse)) { return; } GameObject traverseObject = BoulderEntryDisplay.InstanciateListObject(traverse, transform); traverseObject.SetActive(toogled); traverses.Add(traverse, traverseObject); SortTraverseEntriesDisplays(); OldestDisplay.dirtyTraverses = true; }
public void DirtyTraverses() { foreach (Transform transform in oldestList.transform) { Destroy(transform.gameObject); } foreach (Traverse traverse in StaticTraverseList.GetLastDate()) { BoulderEntryDisplay.InstanciateListObject(traverse, oldestList.transform).GetComponent <Button>().interactable = false; } LayoutRebuilder.ForceRebuildLayoutImmediate(oldestList.GetComponent <RectTransform>()); dirtyTraverses = false; }
public void OnRefresh() { foreach (Transform child in intersectionsList) { if (child.gameObject.name == "NoBouldersText") { continue; } Destroy(child.gameObject); } foreach (Traverse traverse in StaticTraverseList.Instance.GetAll()) { BoulderEntryDisplay.InstanciateIntersectionObject(traverse, intersectionsList); } }