/********************************************** ** ** ** GESTION DES TIRS ** ** ** ***********************************************/ private void Update() { // bool fire1 = Input.GetButton("Fire1"); // bool fire2 = Input.GetButton("Fire2"); if (alive) { if (Input.GetButton("Fire1") && Time.time > nextFire) { nextFire = Time.time + fireRate; shotSound.Play(); if (numberOfShots == 1) { Instantiate(shot, shotSpawnCentre.position, Quaternion.Euler(0.0f, 0.0f, 90.0f)); } else if (numberOfShots == 2) { Instantiate(shot, shotSpawnDroite.position, Quaternion.Euler(0.0f, 0.0f, 90.0f)); Instantiate(shot, shotSpawnGauche.position, Quaternion.Euler(0.0f, 0.0f, 90.0f)); } else if (numberOfShots == 3) { Instantiate(shot, shotSpawnDroite.position, Quaternion.Euler(0.0f, 0.0f, 90.0f)); Instantiate(shot, shotSpawnCentre.position, Quaternion.Euler(0.0f, 0.0f, 90.0f)); Instantiate(shot, shotSpawnGauche.position, Quaternion.Euler(0.0f, 0.0f, 90.0f)); } if (numberOfSatelittes == 1) { Instantiate(shot, shotSpawnSat1.position, Quaternion.Euler(0.0f, 0.0f, 90.0f)); } else if (numberOfSatelittes == 2) { Instantiate(shot, shotSpawnSat1.position, Quaternion.Euler(0.0f, 0.0f, 90.0f)); Instantiate(shot, shotSpawnSat2.position, Quaternion.Euler(0.0f, 0.0f, 90.0f)); } } if (numberOfBombs > 0) { if (Input.GetButtonUp("Fire2") && Time.time > nextBomb) { nextBomb = Time.time + bombRate; bombSound.Play(); numberOfBombs--; Camera.main.GetComponent <Screenshake>().startShaking(0.8f); foreach (EnemyScript enemy in FindObjectsOfType <EnemyScript>()) { enemy.Die(); } foreach (TorusBehaviour torus in FindObjectsOfType <TorusBehaviour>()) { torus.Die(); } foreach (GameObject minTor in GameObject.FindGameObjectsWithTag("MiniTorus")) { Destroy(minTor); } BossBehaviour boss = FindObjectOfType <BossBehaviour>(); if (boss != null) { boss.takeHit(bombDamage); } } } } }