// OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
 override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     boss.InstantiateOrbAttack();
     if (GameObject.FindGameObjectsWithTag("Protection").Length == 0)
     {
         animator.SetTrigger("FinishHeal");
     }
 }