// Start is called before the first frame update void Start() { bm = FindObjectOfType <BlinkManager>(); //nextTimeBlink = Time.time; thePlayer = FindObjectOfType <PlayerController>(); camShake = FindObjectOfType <CameraShake>(); // setting the line renderer rayLineRenderer = GetComponent <LineRenderer>(); Vector3[] initRayPositions = new Vector3[2] { Vector3.zero, Vector3.zero }; rayLineRenderer.SetPositions(initRayPositions); rayLineRenderer.SetWidth(rayWidth, rayWidth); bossManager = FindObjectOfType <BossBatleManager>(); }
void Start() { bossMng = FindObjectOfType <BossBatleManager>(); }