// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Alpha2) && enemy.Inrange(15)) { enemy.playerPosition.SFX.PlayOneShot(enemy.playerPosition.spellSFX); startStun(); manaCount.useMana(1); } }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Alpha2) && enemy.Inrange(15)) { enemy.playerPosition.SFX.PlayOneShot(enemy.playerPosition.spellSFX); startStun(); manaCount.useMana(1); } }