public void RemoteBomb() { for (int i = 0; i < ballHost.transform.childCount; i++) { Bomb m1 = ballHost.transform.GetChild(i).gameObject.GetComponent <Bomb>(); if (m1 != null) { m1.Boom(); } } }
public void RemoteBomb() { for (int i = 0; i < ballHost.transform.childCount; i++) { Bomb m1 = ballHost.transform.GetChild(i).gameObject.GetComponent <Bomb>(); if (m1 != null) { m1.Boom(); } } }