//PRIVATE private float ServerRewindDistCheck(Vector3 localCollisionPosition, BoltEntity target, int framesToRewind) { var targetHitbox = target.GetComponent <BoltHitboxBody>(); Vector3 targetRewindPos = BoltNetwork.PositionAtFrame(targetHitbox, BoltNetwork.Frame - framesToRewind); return(Vector3.Distance(localCollisionPosition, targetRewindPos)); }