public override void BoltStartDone() { //bool headless = IsHeadlessMode(); //if (headless == true || StartEvenIfNotHeadless == true) //{ if (BoltNetwork.IsServer) { BoltNetwork.SetServerInfo(myID, null); string SceneName = "game"; if (SceneToLoad == "CubeWorld") { SceneName = "game"; } else if (SceneToLoad == "SphereWorld") { SceneName = "game2"; } BoltNetwork.LoadScene(SceneName); } else { } }
public void GameEnd() { // end game time // disconnect clients here foreach (var conn in BoltNetwork.connections) { // create EndGameToken EndGameToken endGametoken = new EndGameToken(); // give it reason: game end endGametoken.EndGameReason = "Dis game done, son"; // figure out who won the game, send that result in a parseable format endGametoken.Won = true; //conn.DisconnectToken = endGametoken; conn.Disconnect(endGametoken); } // set core gui manager end game state; also, did the server player win the game? CoreGUIManager.Instance.SetEndGame(true); GameGUIManager.Instance.BoltUnloadGameScene(); BoltLauncher.Shutdown(); BoltNetwork.LoadScene(GameManager.Instance.MenuSceneName); }
public override void BoltStartDone() { if (SteamHub.LobbyActive != null && SteamManager.Initialized) { BoltNetwork.RegisterTokenClass <SteamToken>(); Debug.Log("enteredGame"); string enterMessage = "enteredGame" + SteamUser.GetSteamID(); byte[] enterMsgAsBytes = Encoding.ASCII.GetBytes(enterMessage); SteamMatchmaking.SendLobbyChatMsg(SteamHub.LobbyActive.LobbyId, enterMsgAsBytes, enterMsgAsBytes.Length + 1); if (GameObject.Find("Main Camera").GetComponent <SteamLobby>().isOwner()) { BoltNetwork.LoadScene(LocalData.ServerScene); } else { #if !BOLT_CLOUD var token = new SteamToken(); Debug.Log(SteamUser.GetSteamID().m_SteamID); token.SteamID = SteamUser.GetSteamID().m_SteamID; CSteamID serverID = GameObject.Find("Main Camera").GetComponent <SteamLobby>().getGameServerID(); BoltNetwork.Connect(serverID.ToEndPoint(), token); #else Debug.LogError("This call is only valid on Bolt Server version"); #endif } } }
public IEnumerator ServerCountdownCoroutine() { float remainingTime = prematchCountdown; int floorTime = Mathf.FloorToInt(remainingTime); LobbyCountdown countdown; while (remainingTime > 0) { yield return(null); remainingTime -= Time.deltaTime; int newFloorTime = Mathf.FloorToInt(remainingTime); if (newFloorTime != floorTime) { floorTime = newFloorTime; countdown = LobbyCountdown.Create(GlobalTargets.Everyone); countdown.Time = floorTime; countdown.Send(); } } countdown = LobbyCountdown.Create(GlobalTargets.Everyone); countdown.Time = 0; countdown.Send(); BoltNetwork.LoadScene(gameScene.SimpleSceneName); }
public static void LoadLevelWithKey(string loadKey) { if (BoltNetwork.isRunning) { if (BoltNetwork.isServer) { LevelInfo levelInfo; if (!Instance.LevelLoadMap.TryGetValue(loadKey, out levelInfo)) { Debug.LogError($"[WordLevelLayout]: Provided LevelKey not found. ({loadKey})"); return; } Instance.OnLoadingStarted?.Raise(); if (levelInfo.LoadingPrefab != null) { var loadingGO = Instantiate(levelInfo.LoadingPrefab); DontDestroyOnLoad(loadingGO); //levelInfo.LoadingPrefab.StartCoroutine (); } BoltNetwork.LoadScene(levelInfo.Name); Instance.OnLevelLoaded?.Raise(); } } else { Debug.Log("[WordLevelLayout]: Non-Network Scene loading not implemented."); } }
public IEnumerator ServerCountdownCoroutine() { float remainingTime = 4f;//prematchCountdown; int floorTime = Mathf.FloorToInt(remainingTime); LobbyCountdown countdown; ChangeTo(countdownPanel.GetComponent <RectTransform>()); while (remainingTime > 0) { yield return(null); remainingTime -= Time.deltaTime; int newFloorTime = Mathf.FloorToInt(remainingTime); if (newFloorTime != floorTime) { floorTime = newFloorTime; countdown = LobbyCountdown.Create(GlobalTargets.Everyone); countdown.Time = floorTime; countdown.Send(); } } countdown = LobbyCountdown.Create(GlobalTargets.Everyone); countdown.Time = 0; countdown.Send(); BoltNetwork.LoadScene(gameScene.SimpleSceneName); LoadHandler.instance.sceneBuildIndex = LoadHandler.instance.mainSceneIndex; }
public override void BoltStartDone() { if (BoltNetwork.isServer) { // Create some room custom properties PhotonRoomProperties roomProperties = new PhotonRoomProperties(); roomProperties.AddRoomProperty("t", GameType); // ex: game type roomProperties.AddRoomProperty("m", Map); // ex: map id roomProperties.IsOpen = true; roomProperties.IsVisible = true; // If RoomID was not set, create a random one if (RoomID.Length == 0) { RoomID = new Guid().ToString(); } // Create the Photon Room BoltNetwork.SetServerInfo(RoomID, roomProperties); // Load the requested Level BoltNetwork.LoadScene(Map); } }
public override void BoltStartDone() { if (BoltNetwork.IsSinglePlayer) { BoltNetwork.LoadScene("Tutorial1_Game"); } if (BoltNetwork.IsServer) { string matchName = Guid.NewGuid().ToString(); var props = new PhotonRoomProperties(); props.IsOpen = true; props.IsVisible = true; props["type"] = "game01"; props["map"] = "Tutorial1"; BoltMatchmaking.CreateSession( sessionID: matchName, sceneToLoad: "Tutorial1_Game", token: props ); } if (BoltNetwork.IsClient) { // This will start a server after 10secs of wait // if no server was found _timerRoutine = StartCoroutine(ShutdownAndStartServer()); } }
public override void BoltStartDone() { if (BoltNetwork.IsServer) { BoltNetwork.SetServerInfo("Test", null); BoltNetwork.LoadScene("Clash"); } }
public override void BoltStartDone() { if (BoltNetwork.IsServer) { BoltMatchmaking.CreateSession(serverName); BoltNetwork.LoadScene("DisCo-Scene"); } }
//Create Host Game Room public override void BoltStartDone() { if (BoltNetwork.IsServer) { string matchName = "Test Match"; BoltNetwork.SetServerInfo(matchName, null); BoltNetwork.LoadScene("SampleScene"); } }
public override void BoltStartDone() { if (BoltNetwork.IsServer) { string matchName = Guid.NewGuid().ToString() + serverName.text; BoltMatchmaking.CreateSession(matchName, null); BoltNetwork.LoadScene(levelsselect.captionText.text); } }
public override void BoltStartDone() { if (BoltNetwork.IsServer) { string matchName = lobbyname.GetComponent <UnityEngine.UI.Text>().text; BoltMatchmaking.CreateSession(matchName); BoltNetwork.LoadScene("Main"); } }
public override void BoltStartDone() { if (BoltNetwork.IsServer) { string matchName = "Test Realm"; BoltNetwork.SetServerInfo(matchName, null); BoltNetwork.LoadScene("Tutorial1"); } }
public override void BoltStartDone() { if (BoltNetwork.isServer) { string matchName = Guid.NewGuid().ToString(); BoltNetwork.SetServerInfo(matchName, null); BoltNetwork.LoadScene("GettingStarted"); } }
public override void BoltStartDone() { if (BoltNetwork.isServer) { BoltNetwork.LoadScene(Scene); } else { BoltNetwork.Connect(UdpKit.UdpEndPoint.Parse(Endpoint)); } }
public override void BoltStartDone() { if (BoltNetwork.IsServer || BoltNetwork.IsSinglePlayer) { BoltNetwork.LoadScene(BoltRuntimeSettings.instance.debugStartMapName); } else if (BoltNetwork.IsClient) { BoltNetwork.Connect((ushort)BoltRuntimeSettings.instance.debugStartPort); } }
public override void BoltStartDone() { if (BoltNetwork.isServer) { BoltNetwork.LoadScene("Level 4"); } else { BoltNetwork.Connect(UdpKit.UdpEndPoint.Parse("127.0.0.1:27000")); } }
public override void BoltStartDone() { if (BoltNetwork.isServer) { BoltNetwork.LoadScene("_MainScene"); } else { BoltNetwork.Connect(UdpKit.UdpEndPoint.Parse(_ipAddress)); } }
public override void BoltStartDone() { if (BoltNetwork.isServer) { BoltNetwork.LoadScene(BoltRuntimeSettings.instance.debugStartMapName); } else { BoltNetwork.Connect(_serverEndPoint); } }
public override void BoltStartDone() { if (BoltNetwork.IsServer) { string matchName = Guid.NewGuid().ToString(); //BoltNetwork.SetServerInfo(matchName, null); BoltMatchmaking.CreateSession(matchName, null); BoltNetwork.LoadScene("Main"); } }
void OnGUI() { switch (_state) { // starting Bolt is the same regardless of the transport layer case State.SelectMode: if (GUILayout.Button("Start Client")) { BoltLauncher.StartClient(); _state = State.ModeClient; } if (GUILayout.Button("Start Server")) { BoltLauncher.StartServer(); _state = State.ModeServer; } break; // Publishing a session into the matchmaking server case State.ModeServer: if (BoltNetwork.isRunning && BoltNetwork.isServer) { if (GUILayout.Button("Publish HostInfo And Load Map")) { BoltNetwork.SetHostInfo("MyPhotonGame", new RoomProtocolToken { ArbitraryData = "(MyCustomData)" }); BoltNetwork.LoadScene("NetworkedPhysicsTest"); } } break; // for the client, after Bolt is innitialized, we should see the list // of available sessions and join one of them case State.ModeClient: if (BoltNetwork.isRunning && BoltNetwork.isClient) { GUILayout.Label("Session List"); foreach (var session in BoltNetwork.SessionList) { var token = session.Value.GetProtocolToken() as RoomProtocolToken; if (GUILayout.Button(session.Value.Source + " / " + session.Value.HostName + " (" + session.Value.Id + ")" + (token != null ? token.ArbitraryData : ""))) { BoltNetwork.Connect(session.Value); } } } break; } }
private void DrawServerMenu() { GUILayout.BeginHorizontal(GUILayout.ExpandHeight(false), GUILayout.ExpandWidth(false)); GUILayout.Label("Lobby Password:"******"Apply new Password")) { ServerSideData.Password = tempPassword; ServerSideData.UpdateZeusData(); } GUI.enabled = true; GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); GUILayout.Label("Game mode:"); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); int newGameModeIndex = GUILayout.SelectionGrid(selectedGameMode, GameModeManager.GameModeNames, 1); if (newGameModeIndex != selectedGameMode) { selectedGameMode = newGameModeIndex; IGameMode newGameMode = GameModeManager.GameModes[selectedGameMode]; GameManager.instance.gameMode = newGameMode; updateMapList(GameModeManager.GameModeNames[selectedGameMode]); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); GUILayout.Label("Map:"); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); selectedMap = GUILayout.SelectionGrid(selectedMap, humanReadableMapList, 1); GUILayout.EndHorizontal(); DrawTeamChangeButtons(); GUILayout.BeginHorizontal(); if (GUILayout.Button("Start Game")) { string sceneName = "ingame_" + mapList[selectedMap] + "_" + GameManager.instance.gameMode.GetType().Name; Debug.Log("loading scene \"" + sceneName + "\""); BoltNetwork.LoadScene(sceneName); } GUILayout.EndHorizontal(); }
public override void BoltStartDone() { if (BoltNetwork.isServer) { BoltNetwork.LoadScene("testWorld"); } else { BoltNetwork.Connect(UdpKit.UdpEndPoint.Parse(ip + ":27550")); } }
public override void BoltStartDone() { if (BoltNetwork.IsServer || BoltNetwork.IsSinglePlayer) { BoltNetwork.LoadScene(BoltRuntimeSettings.instance.debugStartMapName); } else if (BoltNetwork.IsClient) { StartCoroutine(DelayClientConnect()); } }
public override void BoltStartDone() { if (BoltNetwork.isClient) { BoltNetwork.Connect(new UdpEndPoint(UdpIPv4Address.Parse(serverAddress), (ushort)serverPort)); } else { BoltNetwork.LoadScene(map); } }
public override void BoltStartDone() { if (BoltNetwork.IsServer) { var id = Guid.NewGuid().ToString().Split('-')[0]; var nombrePartida = string.Format("{0} - {1}", id, juegoActivo); BoltNetwork.SetServerInfo(nombrePartida, null); BoltNetwork.LoadScene(juegoActivo); } }
public override void BoltStartDone() { if (BoltNetwork.isServer) { var id = Guid.NewGuid().ToString().Split('-')[0]; var matchName = string.Format("{0} - {1}", id, map); BoltNetwork.SetServerInfo(matchName, null); BoltNetwork.LoadScene(map); } }
public override void BoltStartDone() { if (BoltNetwork.IsServer) { string matchName = Guid.NewGuid().ToString(); BoltNetwork.SetServerInfo(matchName, null); // lets load the level here, with the name of the level BoltNetwork.LoadScene("2019_MultiplayerTestLevel"); } }
public override void BoltStartDone() { // If we pressed join game, join a random session if (BoltNetwork.IsClient) { BoltMatchmaking.JoinRandomSession(); } else if (offlineMode) { BoltNetwork.LoadScene(GameData.ScenesInBuild.scenes[1]); } }