Example #1
0
    void BtnReturn_OnClickEventHandler(UIButton sender)
    {
        U3DUtil.DestroyAllChild(BattleEnvironmentM.GetLifeMBornNode(true).gameObject);
        WndManager.DestroyAllDialogs();
        BoatObj.SendGetPlanData();

        TreasureScene.OutTreasureScene();
    }
Example #2
0
    public void DoReturnMainTown()
    {
        U3DUtil.DestroyAllChild(BattleEnvironmentM.GetLifeMBornNode(true).gameObject);
        WndManager.DestroyAllDialogs();
        BoatObj.SendGetPlanData();


        MainCameraM.s_Instance.EnableOthOn(false);
        MainCameraM.s_Instance.ResetCameraDataByHaven();
        MainCameraM.s_Instance.SetCameraLimitParam(MainCameraM.s_reaLimitPyramidHavenView);
        MainTownScene.RevertFrCamPosTemp();
    }
Example #3
0
    public void DoReturn()
    {
        RoomMap.ClearCanvansArea();
        TouchMoveManager.ClearShipBuild();
        ShipPlan P = ShipPlanDC.GetCurShipPlan();

        P.ResetPutID();
        U3DUtil.DestroyAllChild(TreasureScene.GetMapStart().gameObject);
        WndManager.DestroyAllDialogs();
        BoatObj.SendGetPlanData();

        TreasureScene.BuildUIByTreasureState();
        TreasureScene.OutTreasureScene();
    }