void Start() { GM = FindObjectOfType <GameManager>(); if ((Elly == Ellyments.BlackPlayerHealth) || (Elly == Ellyments.BlackPlayerShields) || (Elly == Ellyments.WhitePlayerHealth) || (Elly == Ellyments.WhitePlayerShields)) { White = GameObject.FindGameObjectWithTag("WhitePlayer").GetComponent <PlayerController>(); Black = GameObject.FindGameObjectWithTag("BlackPlayer").GetComponent <PlayerController>(); } if ((Elly == Ellyments.Player1ShipSelection) || (Elly == Ellyments.Player2ShipSelection)) { SS = FindObjectOfType <ShipSelection>(); for (int i = 0; i < transform.childCount; i++) { ShipSelectionOptions.Add(transform.GetChild(i).gameObject); } SS.Player1MaxPos = transform.childCount; SS.Player2MaxPos = transform.childCount; } if ((Elly == Ellyments.LeaderboardP1Value) || (Elly == Ellyments.LeaderboardP2Value)) { Data = SaveManager.LoadOperationStarshine(); } SSLBS = FindObjectOfType <StarshineLeaderboardsSend>(); UIUNeedsUpdating = true; }
private void Awake() { PlayersAlive = 2; _data = SaveManager.LoadOperationStarshine(); Player1ShipPrefabs[_data.LastPlayer1ShipSelection].SetActive(true); Player2ShipPrefabs[_data.LastPlayer2ShipSelection].SetActive(true); }
IEnumerator WaitToChangeScene() { IsCoRunning = true; //Trans.SetFloat("Multi", 2f); Trans.SetBool("ChangeScene", true); yield return(new WaitForSeconds(1f)); _data = SaveManager.LoadOperationStarshine(); _data.LastPlayer1ShipSelection = (int)Player1ShipChoice; _data.LastPlayer2ShipSelection = (int)Player2ShipChoice; SaveManager.SaveOperationStarshine(_data); SceneManager.LoadSceneAsync("Operation-Starshine-Level"); IsCoRunning = false; }
private void Update() { if (IsGameOver()) { // need the get both players stuff here somehow.... _data = SaveManager.LoadOperationStarshine(); _Player1Stats = Player1ShipPrefabs[_data.LastPlayer1ShipSelection].GetComponent <ShipManagement>().PlayerStats; _Player2Stats = Player2ShipPrefabs[_data.LastPlayer2ShipSelection].GetComponent <ShipManagement>().PlayerStats; _data.player1Stats = _Player1Stats; _data.player2Stats = _Player2Stats; _data.Player1Score = Player1Score; _data.Player2Score = Player2Score; SaveManager.SaveStarshinePlayerStats(_data); if (OverlayCG.alpha > 0) { OverlayCG.alpha = -1f * Time.deltaTime; } StartCoroutine(ChangeToLoseScene()); } if (IsGameVictory) { _data = SaveManager.LoadOperationStarshine(); _Player1Stats = Player1ShipPrefabs[_data.LastPlayer1ShipSelection].GetComponent <ShipManagement>().PlayerStats; _Player2Stats = Player2ShipPrefabs[_data.LastPlayer2ShipSelection].GetComponent <ShipManagement>().PlayerStats; _data.player1Stats = _Player1Stats; _data.player2Stats = _Player2Stats; _data.Player1Score = Player1Score; _data.Player2Score = Player2Score; SaveManager.SaveStarshinePlayerStats(_data); for (int i = 0; i < FindObjectsOfType <PlayerController>().Length; i++) { FindObjectsOfType <PlayerController>()[i].enabled = false; } StartCoroutine(ChangeToVictoryScene()); } }
private new void Update() { if (currentScreen == Screens.Input) { if (P1Ready && P2Ready /*&& (!string.IsNullOrEmpty(keyboards[0].InputtedValue)) && (!string.IsNullOrEmpty(keyboards[1].InputtedValue))*/) { if (Confirm()) { loadedData = SaveManager.LoadOperationStarshine(); changeToLeaderboard = true; } } // Keyboard backlights and confirming switch (ControllerType) { case SupportedControllers.ArcadeBoard: // Player 1 if (ArcadeControls.ButtonPress(Joysticks.White, Buttons.B8) && (!P1Ready)) { P1Ready = true; keyboards[0].enabled = false; keyboards[0].GetComponentsInChildren <Image>()[0].color = confirmCol; } if (ArcadeControls.ButtonPress(Joysticks.White, Buttons.B7) && (P1Ready)) { P1Ready = false; keyboards[0].enabled = true; keyboards[0].ShowSelected(); keyboards[0].GetComponentsInChildren <Image>()[0].color = P1PreviousCol; } // Player 2 if (ArcadeControls.ButtonPress(Joysticks.Black, Buttons.B8) && (!P2Ready)) { P2Ready = true; keyboards[1].enabled = false; keyboards[1].GetComponentsInChildren <Image>()[0].color = confirmCol; } if (ArcadeControls.ButtonPress(Joysticks.Black, Buttons.B7) && (P2Ready)) { P2Ready = false; keyboards[1].enabled = true; keyboards[1].ShowSelected(); keyboards[1].GetComponentsInChildren <Image>()[0].color = P2PreviousCol; } break; case SupportedControllers.GamePadBoth: // Player 1 if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.Confirm) && (!P1Ready)) { P1Ready = true; keyboards[0].enabled = false; keyboards[0].GetComponentsInChildren <Image>()[0].color = confirmCol; } if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.Return) && (P1Ready)) { P1Ready = false; keyboards[0].enabled = true; keyboards[0].ShowSelected(); keyboards[0].GetComponentsInChildren <Image>()[0].color = P1PreviousCol; } // Player 2 if (ControllerControls.ButtonPress(Players.P2, ControllerButtons.Confirm) && (!P2Ready)) { P2Ready = true; keyboards[1].enabled = false; keyboards[1].GetComponentsInChildren <Image>()[0].color = confirmCol; } if (ControllerControls.ButtonPress(Players.P2, ControllerButtons.Return) && (P2Ready)) { P2Ready = false; keyboards[1].enabled = true; keyboards[1].ShowSelected(); keyboards[1].GetComponentsInChildren <Image>()[0].color = P2PreviousCol; } break; case SupportedControllers.KeyboardBoth: // Player 1 if (KeyboardControls.ButtonPress(Players.P1, Buttons.B8) && (!P1Ready)) { P1Ready = true; keyboards[0].enabled = false; keyboards[0].GetComponentsInChildren <Image>()[0].color = confirmCol; } if (KeyboardControls.ButtonPress(Players.P1, Buttons.B7) && (P1Ready)) { P1Ready = false; keyboards[0].enabled = true; keyboards[0].ShowSelected(); keyboards[0].GetComponentsInChildren <Image>()[0].color = P1PreviousCol; } // Player 2 if (KeyboardControls.ButtonPress(Players.P2, Buttons.B8) && (!P2Ready)) { P2Ready = true; keyboards[1].enabled = false; keyboards[1].GetComponentsInChildren <Image>()[0].color = confirmCol; } if (KeyboardControls.ButtonPress(Players.P2, Buttons.B7) && (P2Ready)) { P2Ready = false; keyboards[1].enabled = true; keyboards[1].ShowSelected(); keyboards[1].GetComponentsInChildren <Image>()[0].color = P2PreviousCol; } break; case SupportedControllers.KeyboardP1ControllerP2: // Player 1 if (KeyboardControls.ButtonPress(Players.P1, Buttons.B8) && (!P1Ready)) { P1Ready = true; keyboards[0].enabled = false; keyboards[0].GetComponentsInChildren <Image>()[0].color = confirmCol; } if (KeyboardControls.ButtonPress(Players.P1, Buttons.B7) && (P1Ready)) { P1Ready = false; keyboards[0].enabled = true; keyboards[0].ShowSelected(); keyboards[0].GetComponentsInChildren <Image>()[0].color = P1PreviousCol; } // Player 2 if (ControllerControls.ButtonPress(Players.P2, ControllerButtons.Confirm) && (!P2Ready)) { P2Ready = true; keyboards[1].enabled = false; keyboards[1].GetComponentsInChildren <Image>()[0].color = confirmCol; } if (ControllerControls.ButtonPress(Players.P2, ControllerButtons.Return) && (P2Ready)) { P2Ready = false; keyboards[1].enabled = true; keyboards[1].ShowSelected(); keyboards[1].GetComponentsInChildren <Image>()[0].color = P2PreviousCol; } break; case SupportedControllers.KeyboardP2ControllerP1: // Player 1 if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.Confirm) && (!P1Ready)) { P1Ready = true; keyboards[0].enabled = false; keyboards[0].GetComponentsInChildren <Image>()[0].color = confirmCol; } if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.Return) && (P1Ready)) { P1Ready = false; keyboards[0].enabled = true; keyboards[0].ShowSelected(); keyboards[0].GetComponentsInChildren <Image>()[0].color = P1PreviousCol; } // Player 2 if (KeyboardControls.ButtonPress(Players.P2, Buttons.B8) && (!P2Ready)) { P2Ready = true; keyboards[1].enabled = false; keyboards[1].GetComponentsInChildren <Image>()[0].color = confirmCol; } if (KeyboardControls.ButtonPress(Players.P2, Buttons.B7) && (P2Ready)) { P2Ready = false; keyboards[1].enabled = true; keyboards[1].ShowSelected(); keyboards[1].GetComponentsInChildren <Image>()[0].color = P2PreviousCol; } break; default: break; } // if move screen - do canvas grouip fades if ((changeToLeaderboard) && (canvasGroups[0].alpha != 0) && (canvasGroups[1].alpha != 1)) { canvasGroups[0].alpha -= 2 * Time.deltaTime; canvasGroups[1].alpha += 2 * Time.deltaTime; if (canvasGroups[0].alpha == 0 && canvasGroups[1].alpha == 1) { if (keyboards[0].GetFinalValue() != null) { leaderboardData.Player1Name = keyboards[0].GetFinalValue(); } else { leaderboardData.Player1Name = "Unknown"; } if (keyboards[1].GetFinalValue() != null) { leaderboardData.Player2Name = keyboards[1].GetFinalValue(); } else { leaderboardData.Player2Name = "Unknown"; } leaderboardData.Player1Score = loadedData.Player1Score; leaderboardData.Player2Score = loadedData.Player2Score; leaderboardData.Player1ShipName = ConvertToShipName(loadedData.LastPlayer1ShipSelection); leaderboardData.Player2ShipName = ConvertToShipName(loadedData.LastPlayer2ShipSelection); if (ControllerType == SupportedControllers.ArcadeBoard) { leaderboardData.Platform = "Arcade"; } else { leaderboardData.Platform = "PC"; } isLeaderboardScreen = true; currentScreen = Screens.Leaderboard; sendScript.SendDataToBoard(leaderboardData); UpdateStatsScreen(); } } } else { MoveUD(); UpdateMenuOptions(); UpdateStatsScreen(); if (isLeaderboardScreen) { UpdateLeaderboardRow(); isLeaderboardScreen = false; } if (Confirm()) { switch (pos) { case 0: animator.SetBool("ChangeScene", true); ChangeScene("Operation-Starshine-Level", 1.1f); break; case 1: animator.SetBool("ChangeScene", true); ChangeScene("Operation-Starshine-Menu", 1.1f); break; default: break; } } } }