void OnMouseDown() { if (turns.currentTurn == player && turns.IsClickable) { turns.IsClickable = false; board.ChooseModel(); board.AddPoint((int)gameObject.transform.position.x, 4 - (int)gameObject.transform.position.z, true); } }
void OnMouseDown() { if (turns.currentTurn == player && turns.IsClickable) { turns.IsClickable = false; board.ChooseModel(); board.AddPoint((int)gameObject.transform.position.x, 4 - (int)gameObject.transform.position.z, true); } }